import { Server } from 'socket.io' import { TSocket } from '../../../../utilities/types' import { writeFile } from 'node:fs/promises' import path from 'path' import fs from 'fs/promises' import prisma from '../../../../utilities/prisma' interface ITileData { [key: string]: Buffer } /** * Handle game master upload tile event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => { try { if (socket.character?.role !== 'gm') { callback(false) return } const public_folder = path.join(process.cwd(), 'public', 'tiles') // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }) const uploadPromises = Object.entries(data).map(async ([key, tileData]) => { const tile = await prisma.tile.create({ data: { name: 'New tile' } }) const uuid = tile.id const filename = `${uuid}.png` const finalFilePath = path.join(public_folder, filename) await writeFile(finalFilePath, tileData) }) await Promise.all(uploadPromises) callback(true) } catch (error) { console.error('Error uploading tile:', error) callback(false) } }) }