import fs from 'fs' import { Server } from 'socket.io' import { gameLogger, gameMasterLogger } from '#application/logger' import prisma from '#application/prisma' import Storage from '#application/storage' import { TSocket } from '#application/types' import characterRepository from '#repositories/characterRepository' interface IPayload { object: string } export default class ObjectRemoveEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('gm:object:remove', this.handleEvent.bind(this)) } private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise { const character = await characterRepository.getById(this.socket.characterId as number) if (!character) return callback(false) if (character.role !== 'gm') { return callback(false) } try { await prisma.object.delete({ where: { id: data.object } }) // get root path const public_folder = Storage.getPublicPath('objects') // remove the tile from the disk const finalFilePath = Storage.getPublicPath('objects', data.object + '.png') fs.unlink(finalFilePath, (err) => { if (err) { gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`) callback(false) return } callback(true) }) } catch (error) { gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`) callback(false) } } }