import fs from 'fs/promises' import { writeFile } from 'node:fs/promises' import { Server } from 'socket.io' import { gameMasterLogger } from '#application/logger' import prisma from '#application/prisma' import Storage from '#application/storage' import { TSocket } from '#application/types' import characterRepository from '#repositories/characterRepository' interface ITileData { [key: string]: Buffer } export default class TileUploadEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('gm:tile:upload', this.handleEvent.bind(this)) } private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise { try { const character = await characterRepository.getById(this.socket.characterId as number) if (!character) return callback(false) if (character.role !== 'gm') { return } const public_folder = Storage.getPublicPath('tiles') // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }) const uploadPromises = Object.entries(data).map(async ([key, tileData]) => { const tile = await prisma.tile.create({ data: { name: 'New tile' } }) const uuid = tile.id const filename = `${uuid}.png` const finalFilePath = Storage.getPublicPath('tiles', filename) await writeFile(finalFilePath, tileData) }) await Promise.all(uploadPromises) callback(true) } catch (error) { gameMasterLogger.error('Error uploading tile:', error) callback(false) } } }