/* Warnings: - You are about to drop the column `isEnemy` on the `Sprite` table. All the data in the column will be lost. - You are about to drop the column `isPlayableCharacter` on the `Sprite` table. All the data in the column will be lost. - You are about to drop the column `type` on the `Sprite` table. All the data in the column will be lost. */ -- AlterTable ALTER TABLE `Object` ADD COLUMN `frameHeight` INTEGER NOT NULL DEFAULT 0, ADD COLUMN `frameSpeed` INTEGER NOT NULL DEFAULT 0, ADD COLUMN `frameWidth` INTEGER NOT NULL DEFAULT 0, ADD COLUMN `isAnimated` BOOLEAN NOT NULL DEFAULT false; -- AlterTable ALTER TABLE `Sprite` DROP COLUMN `isEnemy`, DROP COLUMN `isPlayableCharacter`, DROP COLUMN `type`, ADD COLUMN `frameHeight` INTEGER NOT NULL DEFAULT 0, ADD COLUMN `frameWidth` INTEGER NOT NULL DEFAULT 0;