import { Server } from "socket.io"; import {TSocket} from "../../../utilities/Types"; import path from "path"; import fs from "fs"; import SpriteRepository from '../../../repositories/SpriteRepository' interface IPayload { sprite: string; } /** * Handle game master remove sprite event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:sprite:remove', async (data: IPayload, callback: (response: boolean) => void) => { if (socket.character?.role !== 'gm') { return; } try { await SpriteRepository.delete(data.sprite); // get root path const public_folder = path.join(process.cwd(), 'public', 'sprites'); // remove the tile from the disk const finalFilePath = path.join(public_folder, data.sprite + '.png'); fs.unlink(finalFilePath, (err) => { if (err) { console.log(err); callback(false); return; } callback(true); }); } catch (e) { console.log(e); callback(false); } }); }