import { Server } from 'socket.io' import { TSocket } from '../../../../utilities/types' import prisma from '../../../../utilities/prisma' import CharacterManager from '../../../../managers/characterManager' import characterRepository from '../../../../repositories/characterRepository' type Payload = { id: string name: string tags: string[] } /** * Handle game master tile update event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => { const character = await characterRepository.getById(socket.characterId as number); if (!character) return callback(false) if (character.role !== 'gm') { return } try { const Tile = await prisma.tile.update({ where: { id: data.id }, data: { name: data.name, tags: data.tags } }) callback(true) } catch (error) { console.error(error) callback(false) } }) }