import { Server } from 'socket.io' import { TSocket } from '../../../utilities/types' import ZoneRepository from '../../../repositories/zoneRepository' import prisma from '../../../utilities/prisma' import CharacterManager from '../../../managers/characterManager' import characterRepository from '../../../repositories/characterRepository' import logger from '../../../utilities/logger' type Payload = { zoneId: number } /** * Handle game master zone delete event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => { const character = await characterRepository.getById(socket.characterId as number); if (!character) return if (character.role !== 'gm') { logger.info(`User ${character.id} tried to delete zone but is not a game master.`) return } logger.info(`User ${character.id} has deleted a zone via zone editor.`) try { const zone = await ZoneRepository.getById(data.zoneId) if (!zone) { console.log(`---Zone not found.`) return } await prisma.zone.delete({ where: { id: data.zoneId } }) callback(true) } catch (e) { console.error(e) callback(false) } }) }