import { Server } from 'socket.io' import { TSocket } from '../../../utilities/types' import ZoneRepository from '../../../repositories/zoneRepository' import { Zone } from '@prisma/client' interface IPayload { zoneId: number } /** * Handle game master zone request event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => { if (socket.character?.role !== 'gm') { return } console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`) if (!data.zoneId) { console.log(`---Zone id not provided.`) return } try { const zone = await ZoneRepository.getById(data.zoneId) if (!zone) { console.log(`---Zone not found.`) return } callback(zone) } catch (e) { console.error(e) } }) }