import { Server } from 'socket.io' import { TSocket } from '../../../utilities/types' import { getArgs, isCommand } from '../../../utilities/chat' import CharacterRepository from '../../../repositories/characterRepository' import { gameLogger } from '../../../utilities/logger' type TypePayload = { message: string } export default class AlertCommandEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('chat:send_message', this.handleAlertCommand.bind(this)) } private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise { try { if (!isCommand(data.message, 'alert')) { return } const args = getArgs('alert', data.message) if (!args) { callback(false) return } const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number) if (!character) { gameLogger.error('chat:alert_command error', 'Character not found') callback(false) return } this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') }) callback(true) } catch (error: any) { gameLogger.error('chat:alert_command error', error.message) callback(false) } } }