import { SocketEvent } from '#application/enums'; import { BaseEvent } from '#application/base/baseEvent' import { ItemRarity, ItemType } from '#application/enums' import { Item } from '#entities/item' import SpriteRepository from '#repositories/spriteRepository' export default class ItemCreateEvent extends BaseEvent { public listen(): void { this.socket.on(SocketEvent.GM_ITEM_CREATE, this.handleEvent.bind(this)) } private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise { try { if (!(await this.isCharacterGM())) return const spriteRepository = new SpriteRepository() const sprite = await spriteRepository.getFirst() if (!sprite) return callback(false) const newItem = new Item() await newItem.setName('New Item').setItemType(ItemType.WEAPON).setStackable(false).setRarity(ItemRarity.COMMON).setSprite(sprite).save() return callback(true, newItem) } catch (error) { console.error('Error creating item:', error) return callback(false) } } }