import { Server } from 'socket.io' import type { TSocket } from '#application/types' import Logger, { LoggerType } from '#application/logger' import { Character } from '#entities/character' import CharacterRepository from '#repositories/characterRepository' export abstract class BaseEvent { protected readonly logger = Logger.type(LoggerType.GAME) constructor( readonly io: Server, readonly socket: TSocket ) {} protected async getCharacter(): Promise { const characterRepository = new CharacterRepository() return characterRepository.getById(this.socket.characterId!) } protected async isCharacterGM(): Promise { const character = await this.getCharacter() return character?.getRole() === 'gm' } protected emitError(message: string): void { this.socket.emit('notification', { title: 'Server message', message }) this.logger.error('Base event error', `Player ${this.socket.userId}: ${message}`) } protected handleError(context: string, error: unknown): void { console.log(error) const errorMessage = error instanceof Error ? error.message : error && typeof error === 'object' && 'toString' in error ? error.toString() : String(error) this.socket.emit('notification', { title: 'Server message', message: `Server error occured. Please contact the server administrator.` }) this.logger.error('Base event error', errorMessage) } }