import { BaseEvent } from '@/application/base/baseEvent' import { CharacterGender, SocketEvent } from '@/application/enums' import { CharacterHair } from '@/entities/characterHair' import SpriteRepository from '@/repositories/spriteRepository' export default class CharacterHairCreateEvent extends BaseEvent { public listen(): void { this.socket.on(SocketEvent.GM_CHARACTERHAIR_CREATE, this.handleEvent.bind(this)) } private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise { try { if (!(await this.isCharacterGM())) return // Get first sprite const spriteRepository = new SpriteRepository() const firstSprite = await spriteRepository.getFirst() if (!firstSprite) { this.sendNotificationAndLog('No sprites found') return callback(false) } const newCharacterHair = new CharacterHair() await newCharacterHair.setName('New hair').setGender(CharacterGender.MALE).setSprite(firstSprite).save() return callback(true) } catch (error) { console.error('Error creating character hair:', error) return callback(false) } } }