import { Server } from 'socket.io' import { TSocket } from '#application/types' import { Item } from '@prisma/client' import characterRepository from '#repositories/characterRepository' import { gameMasterLogger } from '#application/logger' import itemRepository from '#repositories/itemRepository' interface IPayload {} export default class ItemListEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('gm:item:list', this.handleEvent.bind(this)) } private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise { const character = await characterRepository.getById(this.socket.characterId as number) if (!character) { gameMasterLogger.error('gm:item:list error', 'Character not found') return callback([]) } if (character.role !== 'gm') { gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`) return callback([]) } // get all items const items = await itemRepository.getAll() callback(items) } }