29 lines
1021 B
TypeScript
29 lines
1021 B
TypeScript
import { BaseEvent } from '#application/base/baseEvent'
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import { ItemRarity, ItemType } from '#application/enums'
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import { Item } from '#entities/item'
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import SpriteRepository from '#repositories/spriteRepository'
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export default class ItemCreateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:item:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
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try {
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if (!(await this.isCharacterGM())) return
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const spriteRepository = new SpriteRepository()
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const sprite = await spriteRepository.getFirst()
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if (!sprite) return callback(false)
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const newItem = new Item()
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await newItem.setName('New Item').setItemType(ItemType.WEAPON).setStackable(false).setRarity(ItemRarity.COMMON).setSprite(sprite).save()
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return callback(true, newItem)
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} catch (error) {
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console.error('Error creating item:', error)
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return callback(false)
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}
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}
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}
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