58 lines
1.8 KiB
TypeScript
58 lines
1.8 KiB
TypeScript
import { Server } from 'socket.io'
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import { gameLogger } from '#application/logger'
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import { TSocket } from '#application/types'
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import ZoneManager from '#managers/zoneManager'
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import CharacterRepository from '#repositories/characterRepository'
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import ZoneRepository from '#repositories/zoneRepository'
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export default class ZoneLeaveEvent {
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constructor(private readonly io: Server, private readonly socket: TSocket) {}
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public listen(): void {
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this.socket.on('zone:character:leave', this.handleZoneLeave.bind(this))
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}
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private async handleZoneLeave(): Promise<void> {
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try {
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if (!this.socket.characterId) {
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gameLogger.error('zone:character:join error', 'Zone requested but no character id set')
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return
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}
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const character = await CharacterRepository.getById(this.socket.characterId)
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if (!character) {
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gameLogger.error('zone:character:join error', 'Character not found')
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return
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}
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/**
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* @TODO: If zone is not found, spawn back to the start
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*/
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const zone = character.zone
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if (!zone) {
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gameLogger.error('zone:character:join error', 'Zone not found')
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return
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}
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const loadedZone = ZoneManager.getZoneById(zone.id)
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if (!loadedZone) {
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gameLogger.error('zone:character:join error', 'Loaded zone not found')
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return
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}
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this.socket.leave(zone.id.toString())
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// let other clients know of character leaving
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this.io.to(zone.id.toString()).emit('zone:character:leave', character.id)
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// remove character from zone manager
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await loadedZone.removeCharacter(character.id)
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gameLogger.info('zone:character:leave', `Character ${character.id} left zone ${zone.id}`)
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} catch (error: any) {
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gameLogger.error('zone:character:leave error', error.message)
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}
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}
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}
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