server/src/services/character/characterMoveService.ts

58 lines
1.9 KiB
TypeScript

import { ExtendedCharacter } from '../../utilities/types'
import { AStar } from '../../utilities/character/aStar'
import ZoneManager from '../../managers/zoneManager'
import prisma from '../../utilities/prisma'
import Rotation from '../../utilities/character/rotation'
export class CharacterMoveService {
private moveTokens: Map<number, symbol> = new Map()
public async updatePosition(character: ExtendedCharacter, position: { x: number; y: number }, newZoneId?: number): Promise<void> {
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId || character.zoneId
})
await prisma.character.update({
where: { id: character.id },
data: {
positionX: position.x,
positionY: position.y,
rotation: character.rotation,
zoneId: newZoneId
}
})
}
public async calculatePath(character: ExtendedCharacter, targetX: number, targetY: number): Promise<Array<{ x: number; y: number }> | null> {
const grid = await ZoneManager.getGrid(character.zoneId)
if (!grid?.length) {
console.error('character:move error', 'Grid not found or empty')
return null
}
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) }
const end = { x: Math.floor(targetX), y: Math.floor(targetY) }
return AStar.findPath(start, end, grid)
}
public startMovement(characterId: number): void {
this.moveTokens.set(characterId, Symbol('moveToken'))
}
public stopMovement(characterId: number): void {
this.moveTokens.delete(characterId)
}
public isMoving(characterId: number): boolean {
return this.moveTokens.has(characterId)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, 210)) // 50ms delay between steps
}
}