server/src/socketEvents/disconnect.ts

48 lines
1.4 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../utilities/types'
import { gameLogger } from '../utilities/logger'
import ZoneManager from '../managers/zoneManager'
export default class DisconnectEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('disconnect', this.handleEvent.bind(this))
}
private async handleEvent(data: any): Promise<void> {
try {
if (!this.socket.userId) {
gameLogger.info('User disconnected but had no user set')
return
}
this.io.emit('user:disconnect', this.socket.userId)
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.info('User disconnected but had no character set')
return
}
const character = zoneCharacter.character
// Save character position and remove from zone
zoneCharacter.isMoving = false
await zoneCharacter.savePosition()
ZoneManager.removeCharacter(this.socket.characterId!)
gameLogger.info('User disconnected along with their character')
// Inform other clients that the character has left
this.io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.io.emit('character:disconnect', character.id)
} catch (error: any) {
gameLogger.error('disconnect error', error.message)
}
}
}