server/src/events/gm/zone/GmZoneEditorZoneDelete.ts

45 lines
1.0 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import ZoneRepository from '../../../repositories/ZoneRepository'
import prisma from '../../../utilities/Prisma'
type Payload = {
zoneId: number
}
/**
* Handle game master zone delete event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:delete', async (data: Payload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`)
try {
const zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
console.log(`---Zone not found.`)
return
}
await prisma.zone.delete({
where: {
id: data.zoneId
}
})
callback(true)
} catch (e) {
console.error(e)
callback(false)
}
})
}