server/src/events/chat/gameMaster/setTimeCommand.ts
2025-01-04 19:05:54 +01:00

43 lines
1.1 KiB
TypeScript

import { BaseEvent } from '#application/base/baseEvent'
import DateManager from '#managers/dateManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class SetTimeCommand extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
// Check if command is time
if (!ChatService.isCommand(data.message, 'time')) return
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
// Get arguments
const args = ChatService.getArgs('time', data.message)
if (!args) {
return
}
const time = args[0] // 24h time, e.g. 17:34
if (!time) {
return
}
await DateManager.setTime(time)
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)
}
}
}