Files
server/src/events/gameMaster/assetManager/tile/delete.ts

49 lines
1.3 KiB
TypeScript

import fs from 'fs/promises'
import type { UUID } from '#application/types'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import TileRepository from '#repositories/tileRepository'
type Payload = {
id: UUID
}
export default class GMTileDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
this.logger.info(`Deleting tile ${data.id}`)
await this.deleteTileFile(data.id)
const tileRepository = new TileRepository()
await (await tileRepository.getById(data.id))?.delete()
this.logger.info(`Tile ${data.id} deleted successfully.`)
return callback(true)
} catch (error: unknown) {
this.logger.error('gm:tile:delete error', error)
return callback(false)
}
}
private async deleteTileFile(tileId: string): Promise<void> {
const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
try {
await fs.unlink(finalFilePath)
} catch (error: any) {
if (error.code !== 'ENOENT') {
throw error
}
this.logger.warn(`File ${finalFilePath} does not exist.`)
}
}
}