52 lines
1.4 KiB
TypeScript
52 lines
1.4 KiB
TypeScript
import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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export default class SpriteCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:sprite:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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const public_folder = Storage.getPublicPath('sprites')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const sprite = await prisma.sprite.create({
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data: {
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name: 'New sprite'
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}
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})
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const uuid = sprite.id
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// Create folder with uuid
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const sprite_folder = Storage.getPublicPath('sprites', uuid)
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await fs.mkdir(sprite_folder, { recursive: true })
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callback(true)
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} catch (error) {
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console.error('Error creating sprite:', error)
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callback(false)
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}
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}
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}
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