26 lines
737 B
TypeScript

import { Server } from "socket.io";
import {TSocket} from "../../../utilities/Types";
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../repositories/SpriteRepository'
interface IPayload {
}
/**
* Handle game master list sprite event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
// get all sprites
const sprites = await SpriteRepository.getAll();
callback(sprites);
});
}