Files
server/src/events/gameMaster/assetManager/tile/update.ts

34 lines
840 B
TypeScript

import type { UUID } from '#application/types'
import { BaseEvent } from '#application/base/baseEvent'
import TileRepository from '#repositories/tileRepository'
type Payload = {
id: UUID
name: string
tags: string[]
}
export default class TileUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:tile:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const tileRepository = new TileRepository()
const tile = await tileRepository.getById(data.id)
if (!tile) return callback(false)
await tile.setName(data.name).setTags(data.tags).save()
return callback(true)
} catch (error) {
return callback(false)
}
}
}