60 lines
1.5 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import fs from 'fs'
import path from 'path'
import prisma from '../../../../utilities/prisma'
import logger from '../../../../utilities/logger'
type Payload = {
id: string
}
export default class GMSpriteDeleteEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = path.join(process.cwd(), 'public', 'sprites')
}
public listen(): void {
this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
}
private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
if (this.socket.character?.role !== 'gm') {
callback(false)
return
}
try {
await this.deleteSpriteFolder(data.id)
await this.deleteSpriteFromDatabase(data.id)
logger.info(`Sprite ${data.id} deleted.`)
callback(true)
} catch (error: any) {
logger.error('gm:sprite:delete error', error.message)
callback(false)
}
}
private async deleteSpriteFolder(spriteId: string): Promise<void> {
const finalFilePath = path.join(this.public_folder, spriteId)
if (fs.existsSync(finalFilePath)) {
await fs.promises.rmdir(finalFilePath, { recursive: true })
}
}
private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
await prisma.sprite.delete({
where: {
id: spriteId
}
})
}
}