Files
server/src/managers/zoneManager.ts

52 lines
1.6 KiB
TypeScript

import Logger, { LoggerType } from '#application/logger'
import { UUID } from '#application/types'
import { Zone } from '#entities/zone'
import LoadedZone from '#models/loadedZone'
import ZoneCharacter from '#models/zoneCharacter'
import ZoneRepository from '#repositories/zoneRepository'
class ZoneManager {
private readonly zones = new Map<UUID, LoadedZone>()
private logger = Logger.type(LoggerType.GAME)
public async boot(): Promise<void> {
const zones = await ZoneRepository.getAll()
await Promise.all(zones.map((zone) => this.loadZone(zone)))
this.logger.info(`Zone manager loaded with ${this.zones.size} zones`)
}
public async loadZone(zone: Zone): Promise<void> {
const loadedZone = new LoadedZone(zone)
this.zones.set(zone.id, loadedZone)
this.logger.info(`Zone ID ${zone.id} loaded`)
}
public unloadZone(zoneId: UUID): void {
this.zones.delete(zoneId)
this.logger.info(`Zone ID ${zoneId} unloaded`)
}
public getLoadedZones(): LoadedZone[] {
return Array.from(this.zones.values())
}
public getZoneById(zoneId: UUID): LoadedZone | undefined {
return this.zones.get(zoneId)
}
public getCharacterById(characterId: UUID): ZoneCharacter | undefined {
for (const zone of this.zones.values()) {
const character = zone.getCharactersInZone().find((char) => char.character.id === characterId)
if (character) return character
}
return undefined
}
public removeCharacter(characterId: UUID): void {
this.zones.forEach((zone) => zone.removeCharacter(characterId))
}
}
export default new ZoneManager()