119 lines
3.5 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone, ZoneEventTile, ZoneEventTileType, ZoneObject } from '@prisma/client'
import prisma from '../../../utilities/prisma'
import zoneManager from '../../../managers/zoneManager'
import logger from '../../../utilities/logger'
interface IPayload {
zoneId: number
name: string
width: number
height: number
tiles: string[][]
pvp: boolean
zoneEventTiles: {
type: ZoneEventTileType
positionX: number
positionY: number
teleport?: {
toZoneId: number
toPositionX: number
toPositionY: number
}
}[]
zoneObjects: ZoneObject[]
}
/**
* Handle game master zone update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:update', async (data: IPayload, callback: (response: Zone) => void) => {
if (socket.character?.role !== 'gm') {
logger.info(`User ${socket.character?.id} tried to update zone but is not a game master.`)
return
}
logger.info(`User ${socket.character?.id} has updated zone via zone editor.`)
if (!data.zoneId) {
logger.info(`User ${socket.character?.id} tried to update zone but did not provide a zone id.`)
return
}
try {
let zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
logger.info(`User ${socket.character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
return
}
await prisma.zone.update({
where: {
id: data.zoneId
},
data: {
name: data.name,
width: data.width,
height: data.height,
tiles: data.tiles,
pvp: data.pvp,
zoneEventTiles: {
deleteMany: {
zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted
},
// Save new zone event tiles
create: data.zoneEventTiles.map((zoneEventTile) => ({
type: zoneEventTile.type,
positionX: zoneEventTile.positionX,
positionY: zoneEventTile.positionY,
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
? {
teleport: {
create: {
toZoneId: zoneEventTile.teleport.toZoneId,
toPositionX: zoneEventTile.teleport.toPositionX,
toPositionY: zoneEventTile.teleport.toPositionY
}
}
}
: {})
}))
},
zoneObjects: {
deleteMany: {
zoneId: data.zoneId // Ensure only objects related to the zone are deleted
},
// Save new zone objects
create: data.zoneObjects.map((zoneObject) => ({
objectId: zoneObject.objectId,
depth: zoneObject.depth,
positionX: zoneObject.positionX,
positionY: zoneObject.positionY
}))
}
}
})
zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
logger.info(`User ${socket.character?.id} tried to update zone ${data.zoneId} but it does not exist.`)
return
}
callback(zone)
zoneManager.unloadZone(data.zoneId)
await zoneManager.loadZone(zone)
} catch (error: any) {
logger.error(`Error updating zone: ${error.message}`)
}
})
}