2024-09-21 00:42:08 +02:00

29 lines
901 B
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../../repositories/spriteRepository'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {}
/**
* Handle game master list sprite event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
// get all sprites
const sprites = await SpriteRepository.getAll()
callback(sprites)
})
}