server/src/events/gm/sprite/Update.ts

58 lines
1.6 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import prisma from '../../../utilities/Prisma'
import type { SpriteAction } from '@prisma/client'
import path from 'path'
import { writeFile } from 'node:fs/promises'
import fs from 'fs/promises'
import spriteRepository from '../../../repositories/SpriteRepository'
type Payload = {
id: string
name: string
spriteActions: SpriteAction[]
}
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
await prisma.sprite.update({
where: {
id: data.id
},
data: {
name: data.name,
spriteActions: {
deleteMany: {
spriteId: data.id
},
create: data.spriteActions.map((spriteAction) => ({
action: spriteAction.action,
origin_x: spriteAction.origin_x,
origin_y: spriteAction.origin_y,
isAnimated: spriteAction.isAnimated,
isLooping: spriteAction.isLooping,
sprites: spriteAction.sprites as string[],
}))
}
}
})
const public_folder = path.join(process.cwd(), 'public', 'sprites', data.id)
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const sprite = await spriteRepository.getById(data.id)
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
})
}