server/src/events/gm/zone/Update.ts

101 lines
2.7 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import ZoneRepository from '../../../repositories/ZoneRepository'
import { ZoneEventTile, ZoneObject } from '@prisma/client'
import prisma from '../../../utilities/Prisma'
import zoneManager from '../../../managers/ZoneManager'
interface IPayload {
zoneId: number
name: string
width: number
height: number
tiles: string[][]
pvp: boolean
zoneEventTiles: ZoneEventTile[]
zoneObjects: ZoneObject[]
}
/**
* Handle game master zone update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`)
if (!data.zoneId) {
console.log(`---Zone id not provided.`)
return
}
try {
let zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
console.log(`---Zone not found.`)
return
}
console.log(data)
await prisma.zone.update({
where: {
id: data.zoneId
},
data: {
name: data.name,
width: data.width,
height: data.height,
tiles: data.tiles,
pvp: data.pvp,
zoneEventTiles: {
deleteMany: {
zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted
},
// Save new zone event tiles
create: data.zoneEventTiles.map((zoneEventTile) => ({
type: zoneEventTile.type,
position_x: zoneEventTile.position_x,
position_y: zoneEventTile.position_y
}))
},
zoneObjects: {
deleteMany: {
zoneId: data.zoneId // Ensure only objects related to the zone are deleted
},
// Save new zone objects
create: data.zoneObjects.map((zoneObject) => ({
objectId: zoneObject.objectId,
depth: zoneObject.depth,
position_x: zoneObject.position_x,
position_y: zoneObject.position_y
}))
}
}
})
zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
console.log(`---Zone not found.`)
return
}
// send over zone and characters to socket
socket.emit('gm:zone_editor:zone:load', zone)
zoneManager.unloadZone(data.zoneId)
await zoneManager.loadZone(zone)
} catch (error: any) {
console.log(`---Error updating zone: ${error.message}`)
}
})
}