Files
server/src/socketEvents/gameMaster/assetManager/tile/list.ts

32 lines
893 B
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { Tile } from '@prisma/client'
import TileRepository from '../../../../repositories/tileRepository'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {}
export default class TileListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:tile:list', this.handleTileList.bind(this))
}
private async handleTileList(data: any, callback: (response: Tile[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return
if (character.role !== 'gm') {
return
}
// get all tiles
const tiles = await TileRepository.getAll()
callback(tiles)
}
}