51 lines
1.5 KiB
TypeScript
51 lines
1.5 KiB
TypeScript
import { Server } from 'socket.io'
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import { TSocket } from '../../utilities/types'
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import ZoneRepository from '../../repositories/zoneRepository'
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import CharacterManager from '../../managers/characterManager'
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import { gameLogger } from '../../utilities/logger'
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export default class ZoneLeaveEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('zone:character:leave', this.handleZoneLeave.bind(this))
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}
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private async handleZoneLeave(): Promise<void> {
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try {
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const character = CharacterManager.getCharacterFromSocket(this.socket)
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if (!character) {
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gameLogger.error('zone:character:leave error', 'Character not found')
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return
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}
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if (!character.zoneId) {
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gameLogger.error('zone:character:leave error', 'Character not in a zone')
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return
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}
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const zone = await ZoneRepository.getById(character.zoneId)
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if (!zone) {
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gameLogger.error('zone:character:leave error', 'Zone not found')
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return
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}
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this.socket.leave(zone.id.toString())
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// let other clients know of character leaving
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this.io.to(zone.id.toString()).emit('zone:character:leave', character.id)
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// remove character from zone manager
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await CharacterManager.removeCharacter(character)
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gameLogger.info('zone:character:leave', `Character ${character.id} left zone ${zone.id}`)
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} catch (error: any) {
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gameLogger.error('zone:character:leave error', error.message)
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}
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}
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}
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