server/src/services/characterService.ts

117 lines
3.7 KiB
TypeScript

import { AStar } from '#application/character/aStar'
import ZoneManager from '#managers/zoneManager'
import Rotation from '#application/character/rotation'
import { appLogger, gameLogger } from '#application/logger'
import { Database } from '#application/database'
import { Character } from '#entities/character'
import UserRepository from '#repositories/userRepository'
import CharacterRepository from '#repositories/characterRepository'
import CharacterHairRepository from '#repositories/characterHairRepository'
import ZoneRepository from '#repositories/zoneRepository'
import { Zone } from '#entities/zone'
interface Position {
x: number
y: number
}
export class CharacterService {
private readonly MOVEMENT_DELAY_MS = 250
async create(name: string, userId: number) {
const user = await UserRepository.getById(userId)
if (!user) return null
const character = new Character()
character.name = name
character.user = user
return await character.save()
}
async updateHair(characterId: number, characterHairId: number | null) {
const character = await CharacterRepository.getById(characterId)
if (!character) return null
if (characterHairId === null) {
character.characterHair = undefined
return await character.save()
}
const characterHair = await CharacterHairRepository.getById(characterHairId)
character.characterHair = characterHair ?? undefined
return await character.save()
}
async deleteByUserIdAndId(userId: number, characterId: number): Promise<Character | null> {
try {
const character = await CharacterRepository.getByUserAndId(userId, characterId)
if (!character) return null
return await character.delete()
} catch (error: any) {
// Handle error
appLogger.error(`Failed to delete character by user ID and character ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
async updateCharacterPosition(id: number, positionX: number, positionY: number, rotation: number, zoneId: number) {
const character = await CharacterRepository.getById(id)
if (!character) return null
character.positionX = positionX
character.positionY = positionY
character.rotation = rotation
character.zone = await ZoneRepository.getById(zoneId) as Zone
await character.save()
return character
}
public updatePosition(character: Character, position: Position, newZoneId?: number): void {
if (!this.isValidPosition(position)) {
gameLogger.error(`Invalid position coordinates: ${position.x}, ${position.y}`)
}
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId ?? character.zone.id
})
}
public async calculatePath(character: Character, targetX: number, targetY: number): Promise<Position[] | null> {
const zone = ZoneManager.getZoneById(character.zone.id)
const grid = await zone?.getGrid()
if (!grid?.length) {
gameLogger.error('character:move error', 'Grid not found or empty')
return null
}
const start: Position = {
x: Math.floor(character.positionX),
y: Math.floor(character.positionY)
}
const end: Position = {
x: Math.floor(targetX),
y: Math.floor(targetY)
}
return AStar.findPath(start, end, grid)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, this.MOVEMENT_DELAY_MS))
}
private isValidPosition(position: Position): boolean {
return Number.isFinite(position.x) && Number.isFinite(position.y) && position.x >= 0 && position.y >= 0
}
}