2024-12-25 02:06:58 +01:00

37 lines
1.1 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '#utilities/types'
import { Item } from '@prisma/client'
import characterRepository from '#repositories/characterRepository'
import { gameMasterLogger } from '#utilities/logger'
import itemRepository from '#repositories/itemRepository'
interface IPayload {}
export default class ItemListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:item:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:item:list error', 'Character not found')
return callback([])
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
return callback([])
}
// get all items
const items = await itemRepository.getAll()
callback(items)
}
}