server/src/events/gm/sprite/ListSpriteActionImages.ts
2024-07-25 20:52:46 +02:00

46 lines
1.1 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import path from 'path'
import fs from 'fs/promises'
import spriteRepository from '../../../repositories/SpriteRepository'
type Payload = {
id: string
}
type Response = string[]
/**
* Handle game master sprite update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:action:images', async (data: Payload, callback: (response: Response) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
const sprite = await spriteRepository.getById(data.id)
if (!sprite) {
console.log(`---Sprite not found.`)
return [];
}
const public_folder = path.join(process.cwd(), 'public', 'sprites')
const sprite_folder = path.join(public_folder, sprite.id)
const spriteActions = await fs.readdir(sprite_folder)
const urls = spriteActions.map((action: string) => {
return path.join(sprite_folder, action)
})
callback(urls)
} catch (error) {
console.error(error)
callback([])
}
})
}