server/src/app/events/CharacterZoneLoad.ts

53 lines
1.5 KiB
TypeScript

import { Server } from "socket.io";
import {TSocket} from "../utilities/Types";
import ZoneRepository from "../repositories/ZoneRepository";
import ZoneManager from "../ZoneManager";
import {Character, Zone} from "@prisma/client";
interface IZoneLoad {
zoneId: number;
}
/**
* @TODO: Implement zone loading, check if zone id is given or else load current character zone
*
* Handle character zone load event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('character:zone:load', async (data: IZoneLoad) => {
console.log(`---User ${socket.character?.id} has requested zone.`);
if (!data.zoneId) {
console.log(`---Zone id not provided.`);
return;
}
const zone = await ZoneRepository.getById(data.zoneId);
if (!zone) {
console.log(`---Zone not found.`);
return;
}
socket.join(zone.id.toString());
// send over zone and characters to socket
socket.emit('character:zone:load', {
zone: zone,
characters: ZoneManager.getCharactersInZone(zone.id),
});
// let other clients know of new character
io.to(zone.id.toString()).emit('zone:character:join', socket.character);
// add character to zone manager
ZoneManager.addCharacterToZone(zone.id, socket.character as Character);
});
}
/**
* Resources:
* https://stackoverflow.com/questions/6873607/socket-io-rooms-difference-between-broadcast-to-and-sockets-in
*/