server/src/services/characterTeleportService.ts
2025-02-11 23:16:37 +01:00

105 lines
3.4 KiB
TypeScript

import type { UUID } from '#application/types'
import { SocketEvent } from '#application/enums'
import Logger, { LoggerType } from '#application/logger'
import { Character } from '#entities/character'
import MapManager from '#managers/mapManager'
import SocketManager from '#managers/socketManager'
import MapCharacter from '#models/mapCharacter'
import MapRepository from '#repositories/mapRepository'
interface TeleportOptions {
targetMapId: UUID
targetX: number
targetY: number
rotation?: number
isInitialJoin?: boolean
character?: Character
}
class CharacterTeleportService {
private readonly logger = Logger.type(LoggerType.GAME)
public async teleportCharacter(characterId: UUID, options: TeleportOptions): Promise<boolean> {
const mapRepository = new MapRepository()
const socket = SocketManager.getSocketByCharacterId(characterId)
const targetMap = MapManager.getMapById(options.targetMapId)
if (!socket || !targetMap) {
this.logger.error(`Teleport failed - Missing socket or target map for character ${characterId}`)
return false
}
if (options.isInitialJoin && !options.character) {
this.logger.error('Initial join requires character data')
return false
}
const existingCharacter = !options.isInitialJoin && MapManager.getCharacterById(characterId)
const mapCharacter = options.isInitialJoin
? new MapCharacter(options.character!)
: existingCharacter ||
(() => {
this.logger.error(`Teleport failed - Character ${characterId} not found in MapManager`)
return null
})()
if (!mapCharacter) return false
try {
const currentMapId = mapCharacter.character.map?.id
const io = SocketManager.getIO()
// Update character position and map
await mapCharacter
.getCharacter()
.setPositionX(options.targetX)
.setPositionY(options.targetY)
.setRotation(options.rotation ?? 0)
.setMap(targetMap.getMap())
.save()
// If the current map is the target map and we are not joining, send move event
if (currentMapId === options.targetMapId && !options.isInitialJoin) {
// If the current map is the target map, send move event
io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_MOVE, {
characterId: mapCharacter.character.id,
positionX: options.targetX,
positionY: options.targetY,
rotation: options.rotation ?? 0,
isMoving: false
})
return true
}
// Handle current map cleanup
if (currentMapId) {
socket.leave(currentMapId)
MapManager.removeCharacter(characterId)
io.in(currentMapId).emit(SocketEvent.MAP_CHARACTER_LEAVE, characterId)
}
// Join new map
socket.join(options.targetMapId)
targetMap.addCharacter(mapCharacter.getCharacter())
const map = await mapRepository.getById(options.targetMapId)
await mapRepository.getEntityManager().populate(map!, mapRepository.POPULATE_TELEPORT as any)
// Notify clients
io.in(options.targetMapId).emit(SocketEvent.MAP_CHARACTER_JOIN, mapCharacter)
socket.emit(SocketEvent.MAP_CHARACTER_TELEPORT, {
mapId: options.targetMapId,
characters: targetMap.getCharactersInMap()
})
return true
} catch (error) {
this.logger.error(`Teleport error for character ${characterId}: ${error}`)
return false
}
}
}
export default new CharacterTeleportService()