server/src/app/events/gm/GmTileUpload.ts
2024-07-02 21:54:19 +02:00

45 lines
1.3 KiB
TypeScript

import { Server } from "socket.io";
import { TSocket } from "../../utilities/Types";
import { writeFile } from "node:fs/promises";
import path from "path";
import fs from "fs/promises";
import { randomUUID } from 'node:crypto';
interface ITileData {
[key: string]: Buffer;
}
/**
* Handle game master upload tile event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
try {
if (socket.character?.role !== 'gm') {
callback(false);
return;
}
const public_folder = path.join(process.cwd(), 'public', 'tiles');
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true });
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
const uuid = randomUUID();
const filename = `${uuid}.png`;
const finalFilePath = path.join(public_folder, filename);
await writeFile(finalFilePath, tileData);
});
await Promise.all(uploadPromises);
callback(true);
} catch (error) {
console.error('Error uploading tiles:', error);
callback(false);
}
});
}