2024-12-28 22:12:59 +01:00

63 lines
1.8 KiB
TypeScript

import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
type Payload = {
zoneId: number
}
export default class ZoneDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:delete', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Character not found')
callback(false)
return
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to delete zone but is not a game master.`)
callback(false)
return
}
gameMasterLogger.info(`User ${character.id} has deleted a zone via zone editor.`)
const zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
gameMasterLogger.error('gm:zone_editor:zone:delete error', 'Zone not found')
callback(false)
return
}
await prisma.zone.delete({
where: {
id: data.zoneId
}
})
callback(true)
// You might want to emit an event to notify other clients about the deleted zone
// this.io.emit('gm:zone_deleted', data.zoneId);
} catch (error: any) {
gameMasterLogger.error('gm:zone_editor:zone:delete error', error.message)
callback(false)
}
}
}