48 lines
1.4 KiB
TypeScript
48 lines
1.4 KiB
TypeScript
import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import { isCommand } from '#application/chat'
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import CharacterRepository from '#repositories/characterRepository'
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import { gameLogger } from '#application/logger'
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import WeatherManager from '#managers/weatherManager'
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type TypePayload = {
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message: string
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}
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export default class ToggleRainCommand {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('chat:message', this.handleAlertCommand.bind(this))
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}
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private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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try {
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if (!isCommand(data.message, 'rain')) {
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return
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}
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// Check if character exists
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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return
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}
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// Check if the user is the GM
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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return
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}
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await WeatherManager.toggleRain()
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} catch (error: any) {
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gameLogger.error('command error', error.message)
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callback(false)
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}
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}
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}
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