Files
server/src/events/chat/gameMaster/alertCommand.ts
2025-02-12 00:14:05 +01:00

37 lines
1.1 KiB
TypeScript

import { BaseEvent } from '@/application/base/baseEvent'
import { SocketEvent } from '@/application/enums'
import CharacterRepository from '@/repositories/characterRepository'
import ChatService from '@/services/chatService'
type TypePayload = {
message: string
}
export default class AlertCommandEvent extends BaseEvent {
public listen(): void {
this.socket.on(SocketEvent.CHAT_MESSAGE, this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
// Check if command is alert
if (!ChatService.isCommand(data.message, 'alert')) return
// Check if character exists
if (!(await this.isCharacterGM())) return
const args = ChatService.getArgs('alert', data.message)
if (!args) {
return callback(false)
}
this.io.emit(SocketEvent.NOTIFICATION, { title: 'Message from GM', message: args.join(' ') })
return callback(true)
} catch (error: any) {
this.logger.error('chat:alert_command error', error.message)
callback(false)
}
}
}