Added preview modal
This commit is contained in:
parent
ad390eed98
commit
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29
src/App.vue
29
src/App.vue
@ -4,9 +4,7 @@
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<div class="max-w-4xl mx-auto bg-white rounded-lg shadow p-6">
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<file-uploader @upload-sprites="handleSpritesUpload" />
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<div v-if="sprites.length > 0" class="mt-6">
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<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" />
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<div v-if="sprites.length > 0">
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<div class="mt-4 flex items-center gap-4">
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<div class="flex items-center">
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<label for="columns" class="mr-2">Columns:</label>
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@ -14,9 +12,17 @@
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</div>
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<button @click="downloadSpritesheet" class="bg-blue-500 hover:bg-blue-600 text-white px-4 py-2 rounded">Download Spritesheet</button>
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<button @click="openPreviewModal" class="bg-green-500 hover:bg-green-600 text-white px-4 py-2 rounded">Preview</button>
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</div>
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<sprite-canvas :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" />
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</div>
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</div>
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<Modal :is-open="isPreviewModalOpen" @close="closePreviewModal" :initial-width="800" :initial-height="600" title="Preview">
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<sprite-preview :sprites="sprites" :columns="columns" @update-sprite="updateSpritePosition" />
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</Modal>
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</div>
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</template>
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@ -24,6 +30,8 @@
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import { ref } from 'vue';
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import FileUploader from './components/FileUploader.vue';
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import SpriteCanvas from './components/SpriteCanvas.vue';
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import Modal from './components/utilities/Modal.vue';
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import SpritePreview from './components/SpritePreview.vue';
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interface Sprite {
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id: string;
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@ -38,6 +46,7 @@
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const sprites = ref<Sprite[]>([]);
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const columns = ref(4);
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const isPreviewModalOpen = ref(false);
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const handleSpritesUpload = (files: File[]) => {
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Promise.all(
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@ -114,4 +123,18 @@
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link.href = canvas.toDataURL('image/png');
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link.click();
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};
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// Preview modal control
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const openPreviewModal = () => {
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console.log('Opening preview modal');
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if (sprites.value.length === 0) {
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console.log('No sprites to preview');
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return;
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}
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isPreviewModalOpen.value = true;
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};
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const closePreviewModal = () => {
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isPreviewModalOpen.value = false;
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};
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</script>
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298
src/components/SpritePreview.vue
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298
src/components/SpritePreview.vue
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@ -0,0 +1,298 @@
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<template>
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<div class="spritesheet-preview">
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<!-- Preview Canvas -->
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<div class="relative border border-gray-300 rounded-lg mb-4 overflow-hidden" :style="{ transform: `scale(${zoom})`, transformOrigin: 'top left' }">
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<canvas ref="previewCanvasRef" @mousedown="startDrag" @mousemove="drag" @mouseup="stopDrag" @mouseleave="stopDrag" @touchstart="handleTouchStart" @touchmove="handleTouchMove" @touchend="stopDrag" class="block" :class="{ 'cursor-move': isDraggable }"></canvas>
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</div>
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<!-- Controls -->
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<div class="space-y-4">
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<!-- Playback Controls -->
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<div class="flex items-center gap-4">
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<button @click="togglePlayback" class="bg-blue-500 hover:bg-blue-600 text-white px-3 py-1 rounded">
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{{ isPlaying ? 'Pause' : 'Play' }}
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</button>
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<div class="flex items-center gap-2">
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<button @click="previousFrame" class="bg-gray-200 hover:bg-gray-300 px-3 py-1 rounded" :disabled="isPlaying" :class="{ 'opacity-50 cursor-not-allowed': isPlaying }"><</button>
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<button @click="nextFrame" class="bg-gray-200 hover:bg-gray-300 px-3 py-1 rounded" :disabled="isPlaying" :class="{ 'opacity-50 cursor-not-allowed': isPlaying }">></button>
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</div>
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<div class="flex items-center">
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<input id="sprite-position" type="checkbox" v-model="isDraggable" class="mr-2" />
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<label for="sprite-position">Allow repositioning</label>
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</div>
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</div>
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<!-- Frame Navigation Slider -->
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<div class="flex items-center gap-2">
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<label for="frame-slider" class="min-w-16">Frame {{ currentFrameIndex + 1 }}/{{ totalFrames }}</label>
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<input id="frame-slider" type="range" min="0" :max="totalFrames - 1" v-model.number="currentFrameIndex" class="w-full" :disabled="isPlaying" :class="{ 'opacity-50': isPlaying }" />
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</div>
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<!-- FPS Slider -->
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<div class="flex items-center gap-2">
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<label for="fps-slider" class="min-w-16">FPS: {{ fps }}</label>
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<input id="fps-slider" type="range" min="1" max="60" v-model.number="fps" class="w-full" />
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</div>
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<!-- Zoom Slider -->
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<div class="flex items-center gap-2">
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<label for="zoom-slider" class="min-w-16">Zoom: {{ Math.round(zoom * 100) }}%</label>
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<input id="zoom-slider" type="range" min="0.5" max="4" step="0.1" v-model.number="zoom" class="w-full" />
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</div>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, watch, onUnmounted } from 'vue';
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interface Sprite {
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id: string;
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img: HTMLImageElement;
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width: number;
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height: number;
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x: number;
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y: number;
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}
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const props = defineProps<{
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sprites: Sprite[];
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columns: number;
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}>();
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const emit = defineEmits<{
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(e: 'updateSprite', id: string, x: number, y: number): void;
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}>();
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const previewCanvasRef = ref<HTMLCanvasElement | null>(null);
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const ctx = ref<CanvasRenderingContext2D | null>(null);
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// Preview state
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const currentFrameIndex = ref(0);
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const isPlaying = ref(false);
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const fps = ref(12);
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const zoom = ref(1);
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const isDraggable = ref(false);
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const animationFrameId = ref<number | null>(null);
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const lastFrameTime = ref(0);
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// Dragging state
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const isDragging = ref(false);
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const activeSpriteId = ref<string | null>(null);
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const dragStartX = ref(0);
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const dragStartY = ref(0);
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const spritePosBeforeDrag = ref({ x: 0, y: 0 });
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// Computed properties
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const totalFrames = () => props.sprites.length;
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// Canvas drawing
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const calculateMaxDimensions = () => {
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let maxWidth = 0;
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let maxHeight = 0;
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props.sprites.forEach(sprite => {
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maxWidth = Math.max(maxWidth, sprite.width);
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maxHeight = Math.max(maxHeight, sprite.height);
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});
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return { maxWidth, maxHeight };
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};
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const drawPreviewCanvas = () => {
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if (!previewCanvasRef.value || !ctx.value || props.sprites.length === 0) return;
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const sprite = props.sprites[currentFrameIndex.value];
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if (!sprite) return;
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const { maxWidth, maxHeight } = calculateMaxDimensions();
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// Set canvas size to just fit one sprite cell
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previewCanvasRef.value.width = maxWidth;
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previewCanvasRef.value.height = maxHeight;
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// Clear canvas
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ctx.value.clearRect(0, 0, previewCanvasRef.value.width, previewCanvasRef.value.height);
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// Draw grid background (cell)
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ctx.value.fillStyle = '#f9fafb';
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ctx.value.fillRect(0, 0, maxWidth, maxHeight);
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ctx.value.strokeStyle = '#e5e7eb';
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ctx.value.strokeRect(0, 0, maxWidth, maxHeight);
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// Apply pixel art optimization
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ctx.value.imageSmoothingEnabled = false;
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// Draw current sprite
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ctx.value.drawImage(sprite.img, sprite.x, sprite.y);
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// Highlight current frame if draggable
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if (isDraggable.value) {
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ctx.value.strokeStyle = '#3b82f6';
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ctx.value.lineWidth = 2;
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ctx.value.strokeRect(0, 0, maxWidth, maxHeight);
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}
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};
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// Animation control
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const togglePlayback = () => {
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isPlaying.value = !isPlaying.value;
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if (isPlaying.value) {
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startAnimation();
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} else {
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stopAnimation();
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}
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};
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const startAnimation = () => {
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lastFrameTime.value = performance.now();
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animateFrame();
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};
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const stopAnimation = () => {
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if (animationFrameId.value !== null) {
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cancelAnimationFrame(animationFrameId.value);
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animationFrameId.value = null;
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}
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};
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const animateFrame = () => {
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const now = performance.now();
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const elapsed = now - lastFrameTime.value;
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const frameTime = 1000 / fps.value;
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if (elapsed >= frameTime) {
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lastFrameTime.value = now - (elapsed % frameTime);
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nextFrame();
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}
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animationFrameId.value = requestAnimationFrame(animateFrame);
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};
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const nextFrame = () => {
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if (props.sprites.length === 0) return;
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currentFrameIndex.value = (currentFrameIndex.value + 1) % props.sprites.length;
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drawPreviewCanvas();
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};
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const previousFrame = () => {
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if (props.sprites.length === 0) return;
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currentFrameIndex.value = (currentFrameIndex.value - 1 + props.sprites.length) % props.sprites.length;
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drawPreviewCanvas();
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};
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// Drag functionality
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const startDrag = (event: MouseEvent) => {
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if (!isDraggable.value || !previewCanvasRef.value) return;
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const rect = previewCanvasRef.value.getBoundingClientRect();
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const scaleX = previewCanvasRef.value.width / (rect.width / zoom.value);
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const scaleY = previewCanvasRef.value.height / (rect.height / zoom.value);
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const mouseX = ((event.clientX - rect.left) / zoom.value) * scaleX;
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const mouseY = ((event.clientY - rect.top) / zoom.value) * scaleY;
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const sprite = props.sprites[currentFrameIndex.value];
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// Check if click is on sprite
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if (sprite && mouseX >= sprite.x && mouseX <= sprite.x + sprite.width && mouseY >= sprite.y && mouseY <= sprite.y + sprite.height) {
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isDragging.value = true;
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activeSpriteId.value = sprite.id;
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dragStartX.value = mouseX;
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dragStartY.value = mouseY;
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spritePosBeforeDrag.value = { x: sprite.x, y: sprite.y };
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}
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};
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const drag = (event: MouseEvent) => {
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if (!isDragging.value || !activeSpriteId.value || !previewCanvasRef.value) return;
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const rect = previewCanvasRef.value.getBoundingClientRect();
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const scaleX = previewCanvasRef.value.width / (rect.width / zoom.value);
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const scaleY = previewCanvasRef.value.height / (rect.height / zoom.value);
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const mouseX = ((event.clientX - rect.left) / zoom.value) * scaleX;
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const mouseY = ((event.clientY - rect.top) / zoom.value) * scaleY;
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const deltaX = mouseX - dragStartX.value;
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const deltaY = mouseY - dragStartY.value;
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const sprite = props.sprites[currentFrameIndex.value];
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if (!sprite || sprite.id !== activeSpriteId.value) return;
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const { maxWidth, maxHeight } = calculateMaxDimensions();
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// Calculate new position with constraints
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let newX = spritePosBeforeDrag.value.x + deltaX;
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let newY = spritePosBeforeDrag.value.y + deltaY;
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// Constrain movement within cell
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newX = Math.max(0, Math.min(maxWidth - sprite.width, newX));
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newY = Math.max(0, Math.min(maxHeight - sprite.height, newY));
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emit('updateSprite', activeSpriteId.value, newX, newY);
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drawPreviewCanvas();
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};
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const stopDrag = () => {
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isDragging.value = false;
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activeSpriteId.value = null;
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};
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const handleTouchStart = (event: TouchEvent) => {
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if (event.touches.length === 1) {
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const touch = event.touches[0];
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const mouseEvent = new MouseEvent('mousedown', {
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clientX: touch.clientX,
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clientY: touch.clientY,
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});
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startDrag(mouseEvent);
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}
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};
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const handleTouchMove = (event: TouchEvent) => {
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if (event.touches.length === 1) {
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const touch = event.touches[0];
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const mouseEvent = new MouseEvent('mousemove', {
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clientX: touch.clientX,
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clientY: touch.clientY,
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});
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drag(mouseEvent);
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}
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};
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// Lifecycle hooks
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onMounted(() => {
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if (previewCanvasRef.value) {
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ctx.value = previewCanvasRef.value.getContext('2d');
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drawPreviewCanvas();
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}
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});
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onUnmounted(() => {
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stopAnimation();
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});
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// Watchers
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watch(() => props.sprites, drawPreviewCanvas, { deep: true });
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watch(currentFrameIndex, drawPreviewCanvas);
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watch(zoom, drawPreviewCanvas);
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watch(isDraggable, drawPreviewCanvas);
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// Initial draw
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if (props.sprites.length > 0) {
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drawPreviewCanvas();
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}
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</script>
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<style scoped>
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.spritesheet-preview {
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width: 100%;
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max-width: 100%;
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}
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</style>
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55
src/components/utilities/Modal.vue
Normal file
55
src/components/utilities/Modal.vue
Normal file
@ -0,0 +1,55 @@
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<template>
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<Teleport to="body">
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<div v-if="isOpen" class="fixed inset-0 z-50 flex items-center justify-center">
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<!-- Modal content -->
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<div class="relative bg-white border-gray-300 border-2 rounded-lg shadow-xl max-w-4xl w-full max-h-[90vh] flex flex-col">
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<!-- Header -->
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<div class="flex justify-between items-center p-4 border-b border-b-gray-400">
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<h3 class="text-xl font-semibold">{{ title }}</h3>
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<button @click="close" class="text-gray-500 hover:text-gray-700">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
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</svg>
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</button>
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</div>
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<!-- Body -->
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<div class="p-4 flex-1 overflow-auto">
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<slot></slot>
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</div>
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</div>
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</div>
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</Teleport>
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</template>
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<script setup lang="ts">
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import { ref, onMounted, onUnmounted } from 'vue';
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const props = defineProps<{
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isOpen: boolean;
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title: string;
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}>();
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const emit = defineEmits<{
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(e: 'close'): void;
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}>();
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const close = () => {
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emit('close');
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};
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// Handle ESC key to close modal
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.key === 'Escape' && props.isOpen) {
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close();
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}
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};
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onMounted(() => {
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document.addEventListener('keydown', handleKeyDown);
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});
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onUnmounted(() => {
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document.removeEventListener('keydown', handleKeyDown);
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});
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</script>
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