v1.3.0
This commit is contained in:
parent
702d4f38ea
commit
b884487ec9
@ -1,5 +1,10 @@
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
## [1.3.0] - 2025-04-06
|
||||
|
||||
### Fixed
|
||||
- 📄 When importing a spritesheet, the tool will now remove transparent from the edges of each sprite so you can move them inside their cells.
|
||||
|
||||
## [1.2.0] - 2025-04-06
|
||||
|
||||
### Added
|
||||
|
36
src/App.vue
36
src/App.vue
@ -98,6 +98,14 @@
|
||||
y: number;
|
||||
}
|
||||
|
||||
interface SpriteFile {
|
||||
file: File;
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
const sprites = ref<Sprite[]>([]);
|
||||
const columns = ref(4);
|
||||
const isPreviewModalOpen = ref(false);
|
||||
@ -261,9 +269,31 @@
|
||||
};
|
||||
|
||||
// Handle the split spritesheet result
|
||||
const handleSplitSpritesheet = (files: File[]) => {
|
||||
// Process the split sprite files
|
||||
processImageFiles(files);
|
||||
const handleSplitSpritesheet = (spriteFiles: SpriteFile[]) => {
|
||||
// Process sprite files with their positions
|
||||
Promise.all(
|
||||
spriteFiles.map(spriteFile => {
|
||||
return new Promise<Sprite>(resolve => {
|
||||
const url = URL.createObjectURL(spriteFile.file);
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
resolve({
|
||||
id: crypto.randomUUID(),
|
||||
file: spriteFile.file,
|
||||
img,
|
||||
url,
|
||||
width: img.width,
|
||||
height: img.height,
|
||||
x: spriteFile.x, // Use the position from the splitter
|
||||
y: spriteFile.y, // Use the position from the splitter
|
||||
});
|
||||
};
|
||||
img.src = url;
|
||||
});
|
||||
})
|
||||
).then(newSprites => {
|
||||
sprites.value = [...sprites.value, ...newSprites];
|
||||
});
|
||||
};
|
||||
|
||||
// Export spritesheet as JSON with base64 images
|
||||
|
@ -84,9 +84,17 @@
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'close'): void;
|
||||
(e: 'split', sprites: File[]): void;
|
||||
(e: 'split', sprites: SpriteFile[]): void; // Change from File[] to SpriteFile[]
|
||||
}>();
|
||||
|
||||
interface SpriteFile {
|
||||
file: File;
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
// Get settings from store
|
||||
const settingsStore = useSettingsStore();
|
||||
|
||||
@ -155,6 +163,46 @@
|
||||
}
|
||||
}
|
||||
|
||||
function getSpriteBoundingBox(ctx: CanvasRenderingContext2D, width: number, height: number) {
|
||||
const imageData = ctx.getImageData(0, 0, width, height);
|
||||
const data = imageData.data;
|
||||
|
||||
let minX = width;
|
||||
let minY = height;
|
||||
let maxX = 0;
|
||||
let maxY = 0;
|
||||
let hasContent = false;
|
||||
|
||||
// Scan through all pixels to find the bounding box
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
const idx = (y * width + x) * 4;
|
||||
// Check if pixel is not transparent (alpha > 0)
|
||||
if (data[idx + 3] > 10) {
|
||||
// Allow some tolerance for compression artifacts
|
||||
minX = Math.min(minX, x);
|
||||
minY = Math.min(minY, y);
|
||||
maxX = Math.max(maxX, x);
|
||||
maxY = Math.max(maxY, y);
|
||||
hasContent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If no non-transparent pixels found, return null
|
||||
if (!hasContent) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Return bounding box with a small padding
|
||||
return {
|
||||
x: Math.max(0, minX - 1),
|
||||
y: Math.max(0, minY - 1),
|
||||
width: Math.min(width, maxX - minX + 3), // +1 for inclusive bounds, +2 for padding
|
||||
height: Math.min(height, maxY - minY + 3),
|
||||
};
|
||||
}
|
||||
|
||||
// Split spritesheet manually based on rows and columns
|
||||
async function splitSpritesheet(img: HTMLImageElement, rows: number, columns: number) {
|
||||
const spriteWidth = Math.floor(img.width / columns);
|
||||
@ -162,10 +210,15 @@
|
||||
|
||||
const sprites: SpritePreview[] = [];
|
||||
|
||||
// Create a canvas for processing
|
||||
// Create a canvas for processing the full sprite
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Create a second canvas for the cropped sprite
|
||||
const croppedCanvas = document.createElement('canvas');
|
||||
const croppedCtx = croppedCanvas.getContext('2d');
|
||||
|
||||
if (!ctx || !croppedCtx) return;
|
||||
|
||||
canvas.width = spriteWidth;
|
||||
canvas.height = spriteHeight;
|
||||
@ -184,15 +237,43 @@
|
||||
|
||||
// If we're not removing empty sprites or the sprite is not empty
|
||||
if (!removeEmpty.value || !isEmpty) {
|
||||
// Convert to data URL
|
||||
const url = canvas.toDataURL('image/png');
|
||||
// Get bounding box of non-transparent pixels
|
||||
const boundingBox = getSpriteBoundingBox(ctx, spriteWidth, spriteHeight);
|
||||
|
||||
let url;
|
||||
let x = 0; // Default position (will be updated if we have a bounding box)
|
||||
let y = 0;
|
||||
let width = spriteWidth;
|
||||
let height = spriteHeight;
|
||||
|
||||
if (boundingBox) {
|
||||
// The key change: preserve the original position where the sprite was found
|
||||
x = boundingBox.x;
|
||||
y = boundingBox.y;
|
||||
width = boundingBox.width;
|
||||
height = boundingBox.height;
|
||||
|
||||
// Set dimensions for the cropped sprite
|
||||
croppedCanvas.width = boundingBox.width;
|
||||
croppedCanvas.height = boundingBox.height;
|
||||
|
||||
// Draw only the non-transparent part
|
||||
croppedCtx.clearRect(0, 0, croppedCanvas.width, croppedCanvas.height);
|
||||
croppedCtx.drawImage(canvas, boundingBox.x, boundingBox.y, boundingBox.width, boundingBox.height, 0, 0, boundingBox.width, boundingBox.height);
|
||||
|
||||
// Convert to data URL
|
||||
url = croppedCanvas.toDataURL('image/png');
|
||||
} else {
|
||||
// No non-transparent pixels found, use the original sprite
|
||||
url = canvas.toDataURL('image/png');
|
||||
}
|
||||
|
||||
sprites.push({
|
||||
url,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: spriteWidth,
|
||||
height: spriteHeight,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
isEmpty,
|
||||
});
|
||||
}
|
||||
@ -298,8 +379,8 @@
|
||||
}
|
||||
|
||||
// Convert preview sprites to actual files
|
||||
async function createSpriteFiles(): Promise<File[]> {
|
||||
const files: File[] = [];
|
||||
async function createSpriteFiles(): Promise<SpriteFile[]> {
|
||||
const spriteFiles: SpriteFile[] = [];
|
||||
|
||||
for (let i = 0; i < previewSprites.value.length; i++) {
|
||||
const sprite = previewSprites.value[i];
|
||||
@ -312,10 +393,17 @@
|
||||
const fileName = `sprite_${i + 1}.png`;
|
||||
const file = new File([blob], fileName, { type: 'image/png' });
|
||||
|
||||
files.push(file);
|
||||
// Create sprite file with position information
|
||||
spriteFiles.push({
|
||||
file,
|
||||
x: sprite.x,
|
||||
y: sprite.y,
|
||||
width: sprite.width,
|
||||
height: sprite.height,
|
||||
});
|
||||
}
|
||||
|
||||
return files;
|
||||
return spriteFiles;
|
||||
}
|
||||
|
||||
// Actions
|
||||
|
Loading…
x
Reference in New Issue
Block a user