1
0
forked from noxious/client

More work on wall positioning, started working on GM asset manager

This commit is contained in:
Dennis Postma 2024-06-16 15:24:56 +02:00
parent d7cc8ba8fd
commit 0339df9a8d
10 changed files with 165 additions and 196 deletions

106
package-lock.json generated
View File

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@ -2317,26 +2317,28 @@
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@ -2835,6 +2837,16 @@
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@ -3145,6 +3157,22 @@
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@ -3415,9 +3443,9 @@
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@ -3986,9 +4014,9 @@
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@ -4534,6 +4562,19 @@
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@ -6722,19 +6776,19 @@
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@ -0,0 +1,18 @@
<template>
<Modal :isModalOpen="true" :modal-width="800" :modal-height="560">
<template #modalHeader>
<h3 class="modal-title">Asset manager</h3>
</template>
<template #modalBody>
</template>
</Modal>
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
</script>
<style lang="scss">
</style>

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@ -1,13 +1,19 @@
<template>
<Teleport to="body">
<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="745" :modal-height="460">
<template #modalHeader>
<h3 class="modal-title">Walls</h3>
<h3 class="modal-title">Decorations</h3>
</template>
<template #modalBody>
<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
<div class="walls">
<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
<div class="buttons">
<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">Walls</button>
<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">Decorations</button>
<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">NPC</button>
</div>
<hr>
<canvas ref="canvas" :width="decorationWidth" :height="decorationHeight" style="display: none"></canvas>
<div class="decorations">
<img v-for="(decoration, index) in decorations" :key="index" :src="decoration" alt="Decoration" @click="zoneEditorStore.setSelectedDecoration(index)" :class="{ selected: zoneEditorStore.selectedDecoration && zoneEditorStore.selectedDecoration === index }" />
</div>
</template>
</Modal>
@ -20,10 +26,10 @@ import config from '@/config'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const wallWidth = config.wall_size.x
const wallHeight = config.wall_size.y
const walls = ref<number[][]>([])
const selectedWall = ref<number | null>(null)
const decorationWidth = config.wall_size.x
const decorationHeight = config.wall_size.y
const decorations = ref<number[][]>([])
const selectedDecoration = ref<number | null>(null)
const canvas = ref<HTMLCanvasElement | null>(null)
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
@ -39,7 +45,7 @@ const loadImage = (src: string): Promise<HTMLImageElement> => {
})
}
const splitWalls = (img: HTMLImageElement) => {
const splitDecorations = (img: HTMLImageElement) => {
if (!canvas.value) {
console.error('Canvas not found')
return
@ -50,48 +56,48 @@ const splitWalls = (img: HTMLImageElement) => {
return
}
const wallsetWidth = img.width
const wallsetHeight = img.height
const columns = Math.floor(wallsetWidth / wallWidth)
const rows = Math.floor(wallsetHeight / wallHeight)
const decorationsetWidth = img.width
const decorationsetHeight = img.height
const columns = Math.floor(decorationsetWidth / decorationWidth)
const rows = Math.floor(decorationsetHeight / decorationHeight)
walls.value = []
selectedWall.value = null
decorations.value = []
selectedDecoration.value = null
for (let row = 0; row < rows; row++) {
for (let col = 0; col < columns; col++) {
const x = col * wallWidth
const y = row * wallHeight
const x = col * decorationWidth
const y = row * decorationHeight
ctx.clearRect(0, 0, wallWidth, wallHeight)
ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
ctx.clearRect(0, 0, decorationWidth, decorationHeight)
ctx.drawImage(img, x, y, decorationWidth, decorationHeight, 0, 0, decorationWidth, decorationHeight)
const wallDataURL = canvas.value.toDataURL()
walls.value.push(wallDataURL)
const decorationDataURL = canvas.value.toDataURL()
decorations.value.push(decorationDataURL)
}
}
}
const selectWall = (index: number) => {
selectedWall.value = index
const selectDecoration = (index: number) => {
selectedDecoration.value = index
}
onMounted(async () => {
isModalOpen.value = true
const img = await loadImage(imagePath)
await nextTick()
splitWalls(img)
splitDecorations(img)
})
</script>
<style lang="scss">
.walls {
.decorations {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.walls img {
.decorations img {
width: 30px;
height: 130px;
cursor: pointer;
@ -99,7 +105,12 @@ onMounted(async () => {
transition: border 0.3s ease;
}
.walls img.selected {
.buttons {
display: flex;
gap: 10px;
}
.decorations img.selected {
border: 2px solid #ff0000;
}
</style>

View File

@ -17,7 +17,6 @@
</div>
<div class="options" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="option" @click="setDrawMode('tile')">Tile</span>
<span class="option" @click="setDrawMode('wall')">Wall</span>
<span class="option" @click="setDrawMode('decoration')">Decoration</span>
<span class="option" @click="setDrawMode('teleport')">Teleport</span>
<span class="option" @click="setDrawMode('blocking tile')">Blocking tile</span>
@ -36,7 +35,6 @@
</div>
<div class="options" v-show="selectEraserOpen">
<span class="option" @click="setDrawMode('tile')">Tile</span>
<span class="option" @click="setDrawMode('wall')">Wall</span>
<span class="option" @click="setDrawMode('decoration')">Decoration</span>
<span class="option" @click="setDrawMode('teleport')">Teleport</span>
<span class="option" @click="setDrawMode('blocking tile')">Blocking tile</span>

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@ -1,105 +0,0 @@
<template>
<Teleport to="body">
<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
<template #modalHeader>
<h3 class="modal-title">Walls</h3>
</template>
<template #modalBody>
<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
<div class="walls">
<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
</div>
</template>
</Modal>
</Teleport>
</template>
<script setup lang="ts">
import { ref, onMounted, nextTick } from 'vue'
import config from '@/config'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const wallWidth = config.wall_size.x
const wallHeight = config.wall_size.y
const walls = ref<number[][]>([])
const selectedWall = ref<number | null>(null)
const canvas = ref<HTMLCanvasElement | null>(null)
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
// Hardcoded image path
const imagePath = '/assets/zone/walls.png'
const loadImage = (src: string): Promise<HTMLImageElement> => {
return new Promise((resolve) => {
const img = new Image()
img.onload = () => resolve(img)
img.src = src
})
}
const splitWalls = (img: HTMLImageElement) => {
if (!canvas.value) {
console.error('Canvas not found')
return
}
const ctx = canvas.value.getContext('2d')
if (!ctx) {
console.error('Failed to get canvas context')
return
}
const wallsetWidth = img.width
const wallsetHeight = img.height
const columns = Math.floor(wallsetWidth / wallWidth)
const rows = Math.floor(wallsetHeight / wallHeight)
walls.value = []
selectedWall.value = null
for (let row = 0; row < rows; row++) {
for (let col = 0; col < columns; col++) {
const x = col * wallWidth
const y = row * wallHeight
ctx.clearRect(0, 0, wallWidth, wallHeight)
ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
const wallDataURL = canvas.value.toDataURL()
walls.value.push(wallDataURL)
}
}
}
const selectWall = (index: number) => {
selectedWall.value = index
}
onMounted(async () => {
isModalOpen.value = true
const img = await loadImage(imagePath)
await nextTick()
splitWalls(img)
})
</script>
<style lang="scss">
.walls {
display: flex;
flex-wrap: wrap;
gap: 10px;
}
.walls img {
width: 30px;
height: 130px;
cursor: pointer;
border: 2px solid transparent;
transition: border 0.3s ease;
}
.walls img.selected {
border: 2px solid #ff0000;
}
</style>

View File

@ -1,34 +1,44 @@
<template>
<TilemapLayerC :tilemap="tileTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<TilemapLayerC :tilemap="wallTilemap" :tileset="[]" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="exampleTiles" />
<!-- @TODO: inside asset manager we need to be able to set the originX and originY per individial asset -->
<Container>
<Image :texture="'wall1'" :x="pos.position_x" :y="pos.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall1'" :x="pos2.position_x" :y="pos2.position_y" :originY="1.13" :originX="1" />
<Image :texture="'wall2'" :x="pos3.position_x" :y="pos3.position_y" :originY="1.255" :originX="1" />
</Container>
<Toolbar :layer="exampleTiles" @eraser="eraser" @pencil="pencil" @save="save" />
<Tiles v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile'" />
<Walls v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'wall'" />
<Decorations v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'decoration'" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<AssetManager />
</template>
<script setup lang="ts">
import config from '@/config'
import Tileset = Phaser.Tilemaps.Tileset
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, onMounted, ref, type Ref, watch } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useSocketStore } from '@/stores/socket'
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
import Walls from '@/components/utilities/zoneEditor/Walls.vue'
import { generateTilemap } from '@/services/zone'
import Decorations from '@/components/utilities/zoneEditor/Decorations.vue'
import { generateTilemap, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
import type { Zone } from '@/types'
import AssetManager from '@/components/utilities/AssetManager/AssetManager.vue'
// Phavuer logic
let scene = useScene()
const socket = useSocketStore()
const zoneEditorStore = useZoneEditorStore()
// Tile tilemap
const tileMapData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.width,
@ -41,34 +51,23 @@ const tileMapData = new Phaser.Tilemaps.MapData({
let tileTilemap = new Phaser.Tilemaps.Tilemap(scene, tileMapData);
let tilesImg = tileTilemap.addTilesetImage('default', 'tiles')
let exampleTiles = tileTilemap.createBlankLayer('exampleTiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
let tiles = tileTilemap.createBlankLayer('tiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 1))
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => exampleTiles.putTileAt(tile, x, y)))
// Wall tilemap
const wallMapData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.width,
height: zoneEditorStore.height,
tileWidth: config.wall_size.x,
tileHeight: config.wall_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
onMounted(() => {
})
let wallTilemap = new Phaser.Tilemaps.Tilemap(scene, wallMapData);
let wallsImg = wallTilemap.addTilesetImage('default', 'walls', undefined, undefined, undefined, undefined, undefined, {
x: 0,
y: 0
});
let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, 0) as TilemapLayer
const pos = tileToWorldXY(exampleTiles, 1, 1);
const pos2 = tileToWorldXY(exampleTiles, 1, 2);
const pos3 = tileToWorldXY(exampleTiles, 2, 1);
console.log(pos);
// center camera
const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
const centerX = (tileTilemap.width * tileTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => exampleTiles.putTileAt(tile, x, y)))
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
})
@ -96,7 +95,7 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
}
if (zoneEditorStore.drawMode === 'wall') {
walls.putTileAt(0, tile.x, tile.y)
walls.putTileAt(0, tile.x, tile.y )
zoneEditorStore.updateWall(tile.x, tile.y, 0);
}
}
@ -105,7 +104,6 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
if (zoneEditorStore.selectedTile === null) return
tiles.putTileAt(zoneEditorStore.selectedTile, tile.x, tile.y)
// isometric fix
zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile);
}

View File

@ -71,6 +71,8 @@ const preloadScene = (scene: Phaser.Scene) => {
*/
scene.load.image('tiles', '/assets/zone/tiles.png')
scene.load.image('walls', '/assets/zone/walls.png')
scene.load.image('wall1', '/assets/zone/wall1.png')
scene.load.image('wall2', '/assets/zone/wall2.png')
scene.load.image('waypoint', '/assets/waypoint.png')
scene.textures.addBase64(
'character',

View File

@ -7,10 +7,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
width: 10,
height: 10,
tiles: [] as number[][],
walls: [] as number[][],
decorations: [] as number[][],
tool: 'move',
drawMode: 'wall',
drawMode: 'tile',
selectedTile: null,
selectedWall: null,
selectedDecoration: null,
@ -35,12 +34,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
updateTile(x: number, y: number, tile: number) {
this.tiles[y][x] = tile
},
setWalls(walls: number[][]) {
this.walls = walls
},
updateWall(x: number, y: number, wall: number) {
this.walls[y][x] = wall
},
setDecorations(decorations: number[][]) {
this.decorations = decorations
},
@ -71,7 +64,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.height = 10
this.tiles = []
this.tool = 'move'
this.drawMode = 'wall'
this.drawMode = 'tile'
this.selectedTile = null
this.selectedWall = null
this.selectedDecoration = null