forked from noxious/client
More work on wall positioning, started working on GM asset manager
This commit is contained in:
parent
d7cc8ba8fd
commit
0339df9a8d
106
package-lock.json
generated
106
package-lock.json
generated
@ -2302,14 +2302,14 @@
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@ -2317,26 +2317,28 @@
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@ -2835,6 +2837,16 @@
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@ -3145,6 +3157,22 @@
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"node": ">= 0.6"
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@ -3415,9 +3443,9 @@
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@ -3986,9 +4014,9 @@
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@ -4534,6 +4562,19 @@
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"url": "https://github.com/sponsors/mesqueeb"
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@ -6295,6 +6336,19 @@
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"dev": true,
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"copy-anything": "^3.0.2"
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@ -6722,19 +6776,19 @@
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"dependencies": {
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"@vue/devtools-kit": "^7.2.1",
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"sirv": "^2.0.4",
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"vite-plugin-inspect": "^0.8.4",
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BIN
public/assets/zone/wall1.png
Normal file
BIN
public/assets/zone/wall1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
BIN
public/assets/zone/wall2.png
Normal file
BIN
public/assets/zone/wall2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
18
src/components/utilities/AssetManager/AssetManager.vue
Normal file
18
src/components/utilities/AssetManager/AssetManager.vue
Normal file
@ -0,0 +1,18 @@
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<template>
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<Modal :isModalOpen="true" :modal-width="800" :modal-height="560">
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<template #modalHeader>
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<h3 class="modal-title">Asset manager</h3>
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</template>
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<template #modalBody>
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</template>
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</Modal>
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</template>
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<script setup lang="ts">
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import Modal from '@/components/utilities/Modal.vue'
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</script>
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<style lang="scss">
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</style>
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@ -1,13 +1,19 @@
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<template>
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<Teleport to="body">
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<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
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<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="745" :modal-height="460">
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<template #modalHeader>
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<h3 class="modal-title">Walls</h3>
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<h3 class="modal-title">Decorations</h3>
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</template>
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<template #modalBody>
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<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
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<div class="walls">
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<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
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<div class="buttons">
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<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">Walls</button>
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<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">Decorations</button>
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<button class="btn-cyan" @click="zoneEditorStore.setDrawMode('tile')">NPC</button>
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</div>
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<hr>
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<canvas ref="canvas" :width="decorationWidth" :height="decorationHeight" style="display: none"></canvas>
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<div class="decorations">
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<img v-for="(decoration, index) in decorations" :key="index" :src="decoration" alt="Decoration" @click="zoneEditorStore.setSelectedDecoration(index)" :class="{ selected: zoneEditorStore.selectedDecoration && zoneEditorStore.selectedDecoration === index }" />
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</div>
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</template>
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</Modal>
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@ -20,10 +26,10 @@ import config from '@/config'
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import Modal from '@/components/utilities/Modal.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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const wallWidth = config.wall_size.x
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const wallHeight = config.wall_size.y
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const walls = ref<number[][]>([])
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const selectedWall = ref<number | null>(null)
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const decorationWidth = config.wall_size.x
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const decorationHeight = config.wall_size.y
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const decorations = ref<number[][]>([])
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const selectedDecoration = ref<number | null>(null)
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const canvas = ref<HTMLCanvasElement | null>(null)
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const isModalOpen = ref(false)
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const zoneEditorStore = useZoneEditorStore()
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@ -39,7 +45,7 @@ const loadImage = (src: string): Promise<HTMLImageElement> => {
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})
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}
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const splitWalls = (img: HTMLImageElement) => {
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const splitDecorations = (img: HTMLImageElement) => {
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if (!canvas.value) {
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console.error('Canvas not found')
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return
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@ -50,48 +56,48 @@ const splitWalls = (img: HTMLImageElement) => {
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return
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}
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const wallsetWidth = img.width
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const wallsetHeight = img.height
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const columns = Math.floor(wallsetWidth / wallWidth)
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const rows = Math.floor(wallsetHeight / wallHeight)
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const decorationsetWidth = img.width
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const decorationsetHeight = img.height
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const columns = Math.floor(decorationsetWidth / decorationWidth)
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const rows = Math.floor(decorationsetHeight / decorationHeight)
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walls.value = []
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selectedWall.value = null
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decorations.value = []
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selectedDecoration.value = null
|
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < columns; col++) {
|
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const x = col * wallWidth
|
||||
const y = row * wallHeight
|
||||
const x = col * decorationWidth
|
||||
const y = row * decorationHeight
|
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|
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ctx.clearRect(0, 0, wallWidth, wallHeight)
|
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ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
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||||
ctx.clearRect(0, 0, decorationWidth, decorationHeight)
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ctx.drawImage(img, x, y, decorationWidth, decorationHeight, 0, 0, decorationWidth, decorationHeight)
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const wallDataURL = canvas.value.toDataURL()
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walls.value.push(wallDataURL)
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const decorationDataURL = canvas.value.toDataURL()
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decorations.value.push(decorationDataURL)
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}
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}
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}
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const selectWall = (index: number) => {
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selectedWall.value = index
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const selectDecoration = (index: number) => {
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selectedDecoration.value = index
|
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}
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onMounted(async () => {
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isModalOpen.value = true
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const img = await loadImage(imagePath)
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await nextTick()
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splitWalls(img)
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splitDecorations(img)
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})
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</script>
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<style lang="scss">
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.walls {
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.decorations {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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}
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.walls img {
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.decorations img {
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width: 30px;
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height: 130px;
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cursor: pointer;
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@ -99,7 +105,12 @@ onMounted(async () => {
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transition: border 0.3s ease;
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}
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.walls img.selected {
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.buttons {
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display: flex;
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gap: 10px;
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}
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.decorations img.selected {
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border: 2px solid #ff0000;
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}
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</style>
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@ -17,7 +17,6 @@
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</div>
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<div class="options" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
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<span class="option" @click="setDrawMode('tile')">Tile</span>
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<span class="option" @click="setDrawMode('wall')">Wall</span>
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<span class="option" @click="setDrawMode('decoration')">Decoration</span>
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<span class="option" @click="setDrawMode('teleport')">Teleport</span>
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<span class="option" @click="setDrawMode('blocking tile')">Blocking tile</span>
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@ -36,7 +35,6 @@
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</div>
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<div class="options" v-show="selectEraserOpen">
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<span class="option" @click="setDrawMode('tile')">Tile</span>
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<span class="option" @click="setDrawMode('wall')">Wall</span>
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<span class="option" @click="setDrawMode('decoration')">Decoration</span>
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<span class="option" @click="setDrawMode('teleport')">Teleport</span>
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<span class="option" @click="setDrawMode('blocking tile')">Blocking tile</span>
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@ -1,105 +0,0 @@
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<template>
|
||||
<Teleport to="body">
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<Modal v-if="isModalOpen" :isModalOpen="true" :closable="false" :modal-width="645" :modal-height="260">
|
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<template #modalHeader>
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<h3 class="modal-title">Walls</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<canvas ref="canvas" :width="wallWidth" :height="wallHeight" style="display: none"></canvas>
|
||||
<div class="walls">
|
||||
<img v-for="(wall, index) in walls" :key="index" :src="wall" alt="Wall" @click="zoneEditorStore.setSelectedWall(index)" :class="{ selected: zoneEditorStore.selectedWall && zoneEditorStore.selectedWall === index }" />
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted, nextTick } from 'vue'
|
||||
import config from '@/config'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
|
||||
const wallWidth = config.wall_size.x
|
||||
const wallHeight = config.wall_size.y
|
||||
const walls = ref<number[][]>([])
|
||||
const selectedWall = ref<number | null>(null)
|
||||
const canvas = ref<HTMLCanvasElement | null>(null)
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
// Hardcoded image path
|
||||
const imagePath = '/assets/zone/walls.png'
|
||||
|
||||
const loadImage = (src: string): Promise<HTMLImageElement> => {
|
||||
return new Promise((resolve) => {
|
||||
const img = new Image()
|
||||
img.onload = () => resolve(img)
|
||||
img.src = src
|
||||
})
|
||||
}
|
||||
|
||||
const splitWalls = (img: HTMLImageElement) => {
|
||||
if (!canvas.value) {
|
||||
console.error('Canvas not found')
|
||||
return
|
||||
}
|
||||
const ctx = canvas.value.getContext('2d')
|
||||
if (!ctx) {
|
||||
console.error('Failed to get canvas context')
|
||||
return
|
||||
}
|
||||
|
||||
const wallsetWidth = img.width
|
||||
const wallsetHeight = img.height
|
||||
const columns = Math.floor(wallsetWidth / wallWidth)
|
||||
const rows = Math.floor(wallsetHeight / wallHeight)
|
||||
|
||||
walls.value = []
|
||||
selectedWall.value = null
|
||||
|
||||
for (let row = 0; row < rows; row++) {
|
||||
for (let col = 0; col < columns; col++) {
|
||||
const x = col * wallWidth
|
||||
const y = row * wallHeight
|
||||
|
||||
ctx.clearRect(0, 0, wallWidth, wallHeight)
|
||||
ctx.drawImage(img, x, y, wallWidth, wallHeight, 0, 0, wallWidth, wallHeight)
|
||||
|
||||
const wallDataURL = canvas.value.toDataURL()
|
||||
walls.value.push(wallDataURL)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const selectWall = (index: number) => {
|
||||
selectedWall.value = index
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
const img = await loadImage(imagePath)
|
||||
await nextTick()
|
||||
splitWalls(img)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
.walls {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.walls img {
|
||||
width: 30px;
|
||||
height: 130px;
|
||||
cursor: pointer;
|
||||
border: 2px solid transparent;
|
||||
transition: border 0.3s ease;
|
||||
}
|
||||
|
||||
.walls img.selected {
|
||||
border: 2px solid #ff0000;
|
||||
}
|
||||
</style>
|
@ -1,34 +1,44 @@
|
||||
<template>
|
||||
<TilemapLayerC :tilemap="tileTilemap" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
|
||||
<TilemapLayerC :tilemap="wallTilemap" :tileset="[]" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
|
||||
|
||||
<Controls :layer="exampleTiles" />
|
||||
<!-- @TODO: inside asset manager we need to be able to set the originX and originY per individial asset -->
|
||||
<Container>
|
||||
<Image :texture="'wall1'" :x="pos.position_x" :y="pos.position_y" :originY="1.13" :originX="1" />
|
||||
<Image :texture="'wall1'" :x="pos2.position_x" :y="pos2.position_y" :originY="1.13" :originX="1" />
|
||||
<Image :texture="'wall2'" :x="pos3.position_x" :y="pos3.position_y" :originY="1.255" :originX="1" />
|
||||
</Container>
|
||||
|
||||
<Toolbar :layer="exampleTiles" @eraser="eraser" @pencil="pencil" @save="save" />
|
||||
<Tiles v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile'" />
|
||||
<Walls v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'wall'" />
|
||||
<Decorations v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'decoration'" />
|
||||
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
|
||||
<AssetManager />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import { Container, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
|
||||
import { onBeforeMount, onBeforeUnmount, ref, type Ref, watch } from 'vue'
|
||||
import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer'
|
||||
import { onBeforeMount, onBeforeUnmount, onMounted, ref, type Ref, watch } from 'vue'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useSocketStore } from '@/stores/socket'
|
||||
import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
|
||||
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
|
||||
import Walls from '@/components/utilities/zoneEditor/Walls.vue'
|
||||
import { generateTilemap } from '@/services/zone'
|
||||
import Decorations from '@/components/utilities/zoneEditor/Decorations.vue'
|
||||
import { generateTilemap, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
|
||||
import type { Zone } from '@/types'
|
||||
import AssetManager from '@/components/utilities/AssetManager/AssetManager.vue'
|
||||
|
||||
// Phavuer logic
|
||||
let scene = useScene()
|
||||
const socket = useSocketStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
|
||||
// Tile tilemap
|
||||
const tileMapData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.width,
|
||||
@ -41,34 +51,23 @@ const tileMapData = new Phaser.Tilemaps.MapData({
|
||||
let tileTilemap = new Phaser.Tilemaps.Tilemap(scene, tileMapData);
|
||||
let tilesImg = tileTilemap.addTilesetImage('default', 'tiles')
|
||||
let exampleTiles = tileTilemap.createBlankLayer('exampleTiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
|
||||
let tiles = tileTilemap.createBlankLayer('tiles', tilesImg as Tileset, 0, config.tile_size.y) as TilemapLayer
|
||||
|
||||
const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 1))
|
||||
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => exampleTiles.putTileAt(tile, x, y)))
|
||||
|
||||
// Wall tilemap
|
||||
const wallMapData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.width,
|
||||
height: zoneEditorStore.height,
|
||||
tileWidth: config.wall_size.x,
|
||||
tileHeight: config.wall_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
onMounted(() => {
|
||||
})
|
||||
let wallTilemap = new Phaser.Tilemaps.Tilemap(scene, wallMapData);
|
||||
let wallsImg = wallTilemap.addTilesetImage('default', 'walls', undefined, undefined, undefined, undefined, undefined, {
|
||||
x: 0,
|
||||
y: 0
|
||||
});
|
||||
let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, 0) as TilemapLayer
|
||||
|
||||
|
||||
const pos = tileToWorldXY(exampleTiles, 1, 1);
|
||||
const pos2 = tileToWorldXY(exampleTiles, 1, 2);
|
||||
const pos3 = tileToWorldXY(exampleTiles, 2, 1);
|
||||
console.log(pos);
|
||||
// center camera
|
||||
const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
|
||||
const centerX = (tileTilemap.width * tileTilemap.tileWidth) / 2
|
||||
scene.cameras.main.centerOn(centerX, centerY)
|
||||
|
||||
onBeforeMount(() => {
|
||||
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => exampleTiles.putTileAt(tile, x, y)))
|
||||
|
||||
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
|
||||
})
|
||||
|
||||
@ -96,7 +95,7 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
}
|
||||
|
||||
if (zoneEditorStore.drawMode === 'wall') {
|
||||
walls.putTileAt(0, tile.x, tile.y)
|
||||
walls.putTileAt(0, tile.x, tile.y )
|
||||
zoneEditorStore.updateWall(tile.x, tile.y, 0);
|
||||
}
|
||||
}
|
||||
@ -105,7 +104,6 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
if (zoneEditorStore.drawMode === 'tile') {
|
||||
if (zoneEditorStore.selectedTile === null) return
|
||||
tiles.putTileAt(zoneEditorStore.selectedTile, tile.x, tile.y)
|
||||
// isometric fix
|
||||
zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile);
|
||||
}
|
||||
|
||||
|
@ -71,6 +71,8 @@ const preloadScene = (scene: Phaser.Scene) => {
|
||||
*/
|
||||
scene.load.image('tiles', '/assets/zone/tiles.png')
|
||||
scene.load.image('walls', '/assets/zone/walls.png')
|
||||
scene.load.image('wall1', '/assets/zone/wall1.png')
|
||||
scene.load.image('wall2', '/assets/zone/wall2.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
scene.textures.addBase64(
|
||||
'character',
|
||||
|
@ -7,10 +7,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
width: 10,
|
||||
height: 10,
|
||||
tiles: [] as number[][],
|
||||
walls: [] as number[][],
|
||||
decorations: [] as number[][],
|
||||
tool: 'move',
|
||||
drawMode: 'wall',
|
||||
drawMode: 'tile',
|
||||
selectedTile: null,
|
||||
selectedWall: null,
|
||||
selectedDecoration: null,
|
||||
@ -35,12 +34,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
updateTile(x: number, y: number, tile: number) {
|
||||
this.tiles[y][x] = tile
|
||||
},
|
||||
setWalls(walls: number[][]) {
|
||||
this.walls = walls
|
||||
},
|
||||
updateWall(x: number, y: number, wall: number) {
|
||||
this.walls[y][x] = wall
|
||||
},
|
||||
setDecorations(decorations: number[][]) {
|
||||
this.decorations = decorations
|
||||
},
|
||||
@ -71,7 +64,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
this.height = 10
|
||||
this.tiles = []
|
||||
this.tool = 'move'
|
||||
this.drawMode = 'wall'
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = null
|
||||
this.selectedWall = null
|
||||
this.selectedDecoration = null
|
||||
|
Loading…
x
Reference in New Issue
Block a user