forked from noxious/client
Finished sprite CRUD in asset manager
This commit is contained in:
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9e897728db
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@ -41,6 +41,7 @@
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<div class="overflow-auto h-full w-4/12 flex flex-col relative">
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<TileList v-if="selectedCategory === 'tiles'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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<SpriteList v-if="selectedCategory === 'sprites'" />
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</div>
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<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
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@ -49,17 +50,20 @@
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<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
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<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
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<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
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<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import TileList from '@/components/utilities/assetManager/partials/TileList.vue'
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import TileDetails from '@/components/utilities/assetManager/partials/TileDetails.vue'
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import ObjectList from '@/components/utilities/assetManager/partials/ObjectList.vue'
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import ObjectDetails from '@/components/utilities/assetManager/partials/ObjectDetails.vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import SpriteList from '@/components/utilities/assetManager/partials/SpriteList.vue'
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import SpriteDetails from '@/components/utilities/assetManager/partials/SpriteDetails.vue'
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const assetManagerStore = useAssetManagerStore()
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const selectedCategory = ref('tiles')
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@ -26,9 +26,9 @@
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Is animated</label>
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<select :value="objectIsAnimated.toString()" @change="updateObjectIsAnimated" class="input-cyan" name="is-animated">
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<option value="false">No</option>
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<option value="true">Yes</option>
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<select v-model="objectIsAnimated" class="input-cyan" name="is-animated">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="w-full flex flex-col mb-5">
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@ -73,11 +73,6 @@ const objectFrameSpeed = ref(0)
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const objectFrameWidth = ref(0)
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const objectFrameHeight = ref(0)
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function updateObjectIsAnimated(event: Event) {
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const target = event.target as HTMLSelectElement
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objectIsAnimated.value = target.value === 'true'
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}
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if (!selectedObject.value) {
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console.error('No object selected')
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}
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@ -88,6 +83,9 @@ if (selectedObject.value) {
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objectOriginX.value = selectedObject.value.origin_x
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objectOriginY.value = selectedObject.value.origin_y
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objectIsAnimated.value = selectedObject.value.isAnimated
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objectFrameSpeed.value = selectedObject.value.frameSpeed
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objectFrameWidth.value = selectedObject.value.frameWidth
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objectFrameHeight.value = selectedObject.value.frameHeight
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}
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function removeObject() {
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@ -2,8 +2,8 @@
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-72" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24]" type="button" @click.prevent="removeSprite">Remove</button>
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<img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 p-2.5 block">
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@ -21,8 +21,23 @@
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<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Tags</label>
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<ChipsInput v-model="spriteTags" @update:modelValue="spriteTags = $event" />
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<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
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<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
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<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
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<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="is-looping">Is looping</label>
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<select v-model="spriteIsLooping" class="input-cyan" name="is-looping">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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@ -36,7 +51,6 @@ import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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@ -44,9 +58,12 @@ const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const spriteName = ref('')
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const spriteTags = ref([] as string[])
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const spriteOriginX = ref(0)
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const spriteOriginY = ref(0)
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const spriteFrameSpeed = ref(0)
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const spriteFrameWidth = ref(0)
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const spriteFrameHeight = ref(0)
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const spriteIsLooping = ref(false)
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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@ -56,6 +73,10 @@ if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteOriginX.value = selectedSprite.value.origin_x
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spriteOriginY.value = selectedSprite.value.origin_y
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spriteFrameSpeed.value = selectedSprite.value.frameSpeed
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spriteFrameWidth.value = selectedSprite.value.frameWidth
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spriteFrameHeight.value = selectedSprite.value.frameHeight
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spriteIsLooping.value = selectedSprite.value.isLooping
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}
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function removeSprite() {
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@ -68,10 +89,13 @@ function removeSprite() {
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})
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}
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function refreshSpriteList() {
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function refreshSpriteList(unsetSelectedSprite = true) {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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assetManagerStore.setSelectedSprite(null)
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if (unsetSelectedSprite) {
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assetManagerStore.setSelectedSprite(null)
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}
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})
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}
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@ -80,23 +104,25 @@ function saveSprite() {
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console.error('No sprite selected')
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return
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}
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console.log(spriteTags.value)
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gameStore.connection?.emit(
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'gm:sprite:update',
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{
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id: selectedSprite.value.id,
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name: spriteName.value,
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tags: spriteTags.value,
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origin_x: spriteOriginX.value,
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origin_y: spriteOriginY.value
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origin_y: spriteOriginY.value,
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frameSpeed: spriteFrameSpeed.value,
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frameWidth: spriteFrameWidth.value,
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frameHeight: spriteFrameHeight.value,
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isLooping: spriteIsLooping.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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}
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refreshSpriteList()
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refreshSpriteList(false)
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}
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)
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}
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@ -106,6 +132,10 @@ watch(selectedSprite, (sprite: Sprite | null) => {
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spriteName.value = sprite.name
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spriteOriginX.value = sprite.origin_x
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spriteOriginY.value = sprite.origin_y
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spriteFrameSpeed.value = sprite.frameSpeed
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spriteFrameWidth.value = sprite.frameWidth
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spriteFrameHeight.value = sprite.frameHeight
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spriteIsLooping.value = sprite.isLooping
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})
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onMounted(() => {
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@ -1,151 +1,101 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
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<input v-model="spriteOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
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<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Is animated</label>
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<select :value="spriteIsAnimated.toString()" @change="updateSpriteIsAnimated" class="input-cyan" name="is-animated">
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<option value="false">No</option>
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<option value="true">Yes</option>
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</select>
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
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<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
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<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
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<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="spriteUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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Upload sprite(s)
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</label>
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<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/assets/sprites/${sprite.id}.png`" alt="Sprite" />
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</div>
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<span>{{ sprite.name }}</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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</div>
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<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</template>
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<script setup lang="ts">
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import type { Sprite } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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import { useGameStore } from '@/stores/game'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetStore } from '@/stores/assets'
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import { useVirtualList } from '@vueuse/core'
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import type { Sprite } from '@/types'
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const gameStore = useGameStore()
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const spriteUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const assetStore = useAssetStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const searchQuery = ref('')
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const spriteName = ref('')
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const spriteOriginX = ref(0)
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const spriteOriginY = ref(0)
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const spriteIsAnimated = ref(false)
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const spriteFrameSpeed = ref(0)
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const spriteFrameWidth = ref(0)
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const spriteFrameHeight = ref(0)
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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function updateSpriteIsAnimated(event: Event) {
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const target = event.target as HTMLSelectElement
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spriteIsAnimated.value = target.value === 'true'
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}
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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}
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if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteOriginX.value = selectedSprite.value.origin_x
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spriteOriginY.value = selectedSprite.value.origin_y
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spriteIsAnimated.value = selectedSprite.value.isAnimated
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}
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function removeSprite() {
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gameStore.connection?.emit('gm:sprite:remove', { sprite: selectedSprite.value?.id }, (response: boolean) => {
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:sprite:upload', files, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove sprite')
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if (config.development) console.error('Failed to upload sprite')
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return
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}
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refreshSpriteList()
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assetStore.fetchAssets()
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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}
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function refreshSpriteList(unsetSelectedSprite = true) {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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if (unsetSelectedSprite) {
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assetManagerStore.setSelectedSprite(null)
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}
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})
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const handleSearch = () => {
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// Trigger a re-render of the virtual list
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virtualList.value?.scrollTo(0)
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}
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function saveSprite() {
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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return
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const filteredSprites = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.spriteList
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}
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return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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})
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console.log(spriteTags.value)
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gameStore.connection?.emit(
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'gm:sprite:update',
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{
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id: selectedSprite.value.id,
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name: spriteName.value,
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origin_x: spriteOriginX.value,
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origin_y: spriteOriginY.value,
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isAnimated: spriteIsAnimated.value,
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frameSpeed: spriteFrameSpeed.value,
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frameWidth: spriteFrameWidth.value,
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frameHeight: spriteFrameHeight.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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}
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refreshSpriteList(false)
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}
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)
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredSprites, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteOriginX.value = sprite.origin_x
|
||||
spriteOriginY.value = sprite.origin_y
|
||||
spriteIsAnimated.value = sprite.isAnimated
|
||||
spriteFrameSpeed.value = sprite.frameSpeed
|
||||
spriteFrameWidth.value = sprite.frameWidth
|
||||
spriteFrameHeight.value = sprite.frameHeight
|
||||
})
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
Loading…
x
Reference in New Issue
Block a user