forked from noxious/client
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@ -102,13 +102,13 @@ const calculateLightStrength = (time: Date): number => {
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}
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// Sunrise transition (6 AM - 7 AM)
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else if (hour === SUNRISE_HOUR) {
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strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute / 60)
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strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
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}
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// Sunset transition (8 PM - 10 PM)
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else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
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const totalMinutes = ((hour - (SUNSET_HOUR - 2)) * 60) + minute
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const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
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const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
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strength = DAY_STRENGTH - ((DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress)
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strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
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}
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return strength
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@ -202,4 +202,4 @@ onBeforeUnmount(() => {
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if (sceneRef.value) sceneRef.value.scene.remove('effects')
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gameStore.connection?.off('weather')
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})
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</script>
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</script>
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@ -1,13 +1,6 @@
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<template>
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<div style="display: none">
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<img
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v-for="(url, index) in imageUrls"
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:key="index"
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:src="url"
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alt=""
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@load="handleImageLoad(index)"
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@error="handleImageError(index)"
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/>
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<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
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</div>
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</template>
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@ -15,11 +8,7 @@
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import { ref } from 'vue'
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// Internal array of images to preload
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const imageUrls = ref<string[]>([
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'/assets/ui-elements/ui-border-4-corners.svg',
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'/assets/ui-elements/ui-border-4-corners-light.svg',
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'/assets/ui-elements/ui-border-4-corners-small.svg'
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])
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const imageUrls = ref<string[]>(['/assets/ui-elements/ui-border-4-corners.svg', '/assets/ui-elements/ui-border-4-corners-light.svg', '/assets/ui-elements/ui-border-4-corners-small.svg'])
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const loadedImages = ref<Set<number>>(new Set())
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@ -31,4 +20,4 @@ const handleImageLoad = (index: number) => {
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const handleImageError = (index: number) => {
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console.log(`Image ${index} failed to load:`, imageUrls.value[index])
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}
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</script>
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</script>
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@ -230,4 +230,4 @@ export type WeatherState = {
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rainPercentage: number
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isFogEnabled: boolean
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fogDensity: number
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}
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}
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