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forked from noxious/client

Hierarchical pointer handling logic

This commit is contained in:
2025-01-26 21:21:24 -06:00
parent 9618e07bc6
commit 35f0dcca64
4 changed files with 37 additions and 41 deletions

View File

@ -9,7 +9,6 @@ import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { getTile } from '@/composables/mapComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { ref, watch } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
@ -19,15 +18,17 @@ const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const tileLayer = ref<Phaser.Tilemaps.TilemapLayer>()
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({handlePointer})
function pencil(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
@ -48,7 +49,7 @@ function pencil(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.Til
map.placedMapObjects.concat(newPlacedMapObject)
}
function eraser(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
@ -61,7 +62,7 @@ function eraser(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.Til
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
@ -74,7 +75,7 @@ function objectPicker(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilema
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
}
function moveMapObject(id: string, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
@ -123,7 +124,7 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
}
}
function handlePointer(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer) {
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
@ -141,11 +142,14 @@ function handlePointer(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilem
// Check if tool is pencil
switch (mapEditor.tool.value) {
case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, tileMapLayer, map)
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
break
case 'eraser':
eraser(pointer, tileMapLayer, map)
eraser(pointer, map)
break
case 'object picker':
objectPicker(pointer, tileMapLayer, map)
objectPicker(pointer, map)
break
}
}