forked from noxious/client
Started refactoring zone editor
This commit is contained in:
parent
2fad54fd26
commit
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24
package-lock.json
generated
24
package-lock.json
generated
@ -1991,9 +1991,9 @@
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"dev": true,
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"license": "MIT",
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"dependencies": {
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@ -3642,9 +3642,9 @@
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"version": "1.5.39",
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"version": "1.5.40",
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"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.40.tgz",
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"dev": true,
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"license": "ISC"
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},
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@ -5798,9 +5798,9 @@
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}
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},
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"node_modules/picocolors": {
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"version": "1.1.0",
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"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.0.tgz",
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz",
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"license": "ISC"
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},
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"node_modules/picomatch": {
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@ -6409,9 +6409,9 @@
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"license": "MIT"
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},
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"node_modules/sass": {
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"version": "1.79.5",
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"resolved": "https://registry.npmjs.org/sass/-/sass-1.79.5.tgz",
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"integrity": "sha512-W1h5kp6bdhqFh2tk3DsI771MoEJjvrSY/2ihJRJS4pjIyfJCw0nTsxqhnrUzaLMOJjFchj8rOvraI/YUVjtx5g==",
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"version": "1.79.6",
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"resolved": "https://registry.npmjs.org/sass/-/sass-1.79.6.tgz",
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"integrity": "sha512-PVVjeeiUGx6Nj4PtEE/ecwu8ltwfPKzHxbbVmmLj4l1FYHhOyfA0scuVF8sVaa+b+VY4z7BVKjKq0cPUQdUU3g==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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@ -12,6 +12,11 @@ import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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// See if there's a dat
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const sceneRef = ref<Phaser.Scene | null>(null)
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// Effect-related refs
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18
src/components/gameMaster/zoneEditor/EventTiles.vue
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18
src/components/gameMaster/zoneEditor/EventTiles.vue
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@ -0,0 +1,18 @@
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<template>
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</template>
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<script setup lang="ts">
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import type { ZoneEventTile } from '@/types'
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import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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function getEventTileImageProps(tile: ZoneEventTile) {
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return {
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x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
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y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
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texture: tile.type
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}
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}
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</script>
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31
src/components/gameMaster/zoneEditor/Objects.vue
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31
src/components/gameMaster/zoneEditor/Objects.vue
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@ -0,0 +1,31 @@
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<template>
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" />
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<Image v-for="object in zoneEditorStore.zone?.zoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" />
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</template>
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<script setup lang="ts">
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import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { Image } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import type { ZoneObject } from '@/types'
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import { ZoneEventTileType } from '@/types'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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const zoneEditorStore = useZoneEditorStore()
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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}>()
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function getObjectImageProps(object: ZoneObject) {
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return {
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// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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tint: zoneEditorStore.selectedZoneObject?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
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y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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</script>
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95
src/components/gameMaster/zoneEditor/Tiles.vue
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95
src/components/gameMaster/zoneEditor/Tiles.vue
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@ -0,0 +1,95 @@
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<template>
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<Controls :layer="tiles" :depth="0" />
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useScene } from 'phavuer'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { onBeforeMount, onBeforeUnmount } from 'vue'
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import { getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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import { z } from 'zod'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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const emit = defineEmits(['tilemap:create'])
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const zoneEditorStore = useZoneEditorStore()
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const scene = useScene()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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let tileArray = createTileArray()
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneEditorStore.zone?.width,
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height: zoneEditorStore.zone?.height,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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emit('tilemap:create', tilemap)
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return tilemap
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}
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function createTileLayer() {
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const tilesFromZone = zoneEditorStore.zone?.tiles || []
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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// Add blank tile
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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function createTileArray() {
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return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
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}
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function handleTileClick(pointer: Phaser.Input.Pointer) {
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'pencil') return
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// Check if there is a tile
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const tile = getTile(pointer.worldX, pointer.worldY, tiles)
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if (!tile) return
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if (!zoneEditorStore.selectedTile) {
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return
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}
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console.log('yolo')
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, zoneEditorStore.selectedTile.id)
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}
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onBeforeMount(() => {
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if (!zoneEditorStore.zone?.tiles) {
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return
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}
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setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
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tileArray = zoneEditorStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, handleTileClick)
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})
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, handleTileClick)
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zoneTilemap.destroyLayer('tiles')
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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})
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</script>
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@ -1,229 +1,56 @@
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<template>
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<Toolbar :layer="tiles" @eraser="eraser" @move="move" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
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<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
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<Tiles @tilemap:create="tileMap = $event" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<template v-if="zoneEditorStore.zone">
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<Controls :layer="tiles as TilemapLayer" />
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<Toolbar @save="save" />
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<Tiles />
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<Objects />
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<ZoneList />
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<TileList />
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<ObjectList />
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<ZoneSettings />
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<TeleportModal v-if="shouldShowTeleportModal" />
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<Container :depth="2">
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<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
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</Container>
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<Container :depth="3">
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<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
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</Container>
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<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
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</template>
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<ZoneSettings />
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<TeleportModal />
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</template>
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<script setup lang="ts">
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import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
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import { Container, Image, useScene } from 'phavuer'
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import { storeToRefs } from 'pinia'
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import { onBeforeMount, onUnmounted, ref } from 'vue'
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import {
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calculateIsometricDepth,
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getTile,
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loadAssets,
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placeTile,
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setAllTiles,
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sortByIsometricDepth,
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tileToWorldX,
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tileToWorldY
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} from '@/composables/zoneComposable'
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import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
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import { uuidv4 } from '@/utilities'
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import config from '@/config'
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import { loadAssets } from '@/composables/zoneComposable'
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import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
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// Components
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import Controls from '@/components/utilities/Controls.vue'
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import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
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import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
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import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
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import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
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import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
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import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
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import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import InputManager = Phaser.Input.InputManager
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import MouseManager = Phaser.Input.Mouse.MouseManager
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/**
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* @TODO:
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* Clean all the code in this file
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*/
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import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
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import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
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import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
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const scene = useScene()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
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const movingZoneObject = ref<ZoneObject|null>(null);
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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const tileArray = ref<string[][]>([])
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const zoneObjects = ref<ZoneObject[]>([])
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const zoneEventTiles = ref<ZoneEventTile[]>([])
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let tileArray = createTileArray()
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const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zone.value?.width ?? 10,
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height: zone.value?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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return tilemap
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}
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function createTileLayer() {
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const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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return layer
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}
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function createTileArray() {
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return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
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}
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function getObjectImageProps(object: ZoneObject) {
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return {
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alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
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tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
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x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
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y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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function getEventTileImageProps(tile: ZoneEventTile) {
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return {
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x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
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y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
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texture: tile.type
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}
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}
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (eraserMode.value === 'tile') {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
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tileArray[tile.y][tile.x] = 'blank_tile'
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} else if (eraserMode.value === 'object') {
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zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
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} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
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zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
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}
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}
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function move(_tile: Phaser.Tilemaps.Tile) {
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movingZoneObject.value = null;
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}
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (drawMode.value === 'tile' && selectedTile.value) {
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placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
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tileArray[tile.y][tile.x] = selectedTile.value.id
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} else if (drawMode.value === 'object' && selectedObject.value) {
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addZoneObject(tile)
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} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
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addZoneEventTile(tile)
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}
|
||||
}
|
||||
|
||||
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
objectId: selectedObject.value!.id,
|
||||
object: selectedObject.value!,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
// Add new object to zoneObjects
|
||||
zoneObjects.value = zoneObjects.value.concat(newObject)
|
||||
}
|
||||
|
||||
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
drawMode.value === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
|
||||
}
|
||||
|
||||
function paint() {
|
||||
if (!selectedTile.value) return
|
||||
|
||||
// Ensure tileArray is initialized with correct dimensions
|
||||
if (!tileArray || tileArray.length !== zoneTilemap.height) {
|
||||
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
// Set all tiles in the tilemap to the selected tile's id
|
||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
||||
if (!tileArray[y]) {
|
||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
||||
}
|
||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
|
||||
tileArray[y][x] = selectedTile.value.id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!zone.value) return
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const data = {
|
||||
zoneId: zone.value.id,
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: tileArray,
|
||||
pvp: zone.value.pvp,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
@ -233,130 +60,16 @@ function save() {
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||
console.log('zone updated')
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
}
|
||||
|
||||
function clear() {
|
||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
||||
if (!tileArray[y]) {
|
||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
||||
}
|
||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
|
||||
tileArray[y][x] = 'blank_tile'
|
||||
}
|
||||
}
|
||||
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
}
|
||||
|
||||
function updateZoneObjectDepth(depth: number) {
|
||||
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
|
||||
}
|
||||
|
||||
function deleteZoneObject(objectId: string) {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
|
||||
}
|
||||
|
||||
function handleMove(objectId: string) {
|
||||
const object = zoneObjects.value.find((obj) => obj.id === objectId)
|
||||
if (object) {
|
||||
movingZoneObject.value = object;
|
||||
}
|
||||
}
|
||||
|
||||
function handleRotate(objectId: string) {
|
||||
const object = zoneObjects.value.find((obj) => obj.id === objectId)
|
||||
if (object) {
|
||||
object.isRotated = !object.isRotated
|
||||
}
|
||||
}
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
objectList,
|
||||
(newObjects) => {
|
||||
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update selectedObject if it exists
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
|
||||
if (!zoneObject) return
|
||||
if (zoneEditorStore.tool !== 'move') return
|
||||
zoneEditorStore.setSelectedZoneObject(zoneObject)
|
||||
}
|
||||
|
||||
onBeforeMount(async () => {
|
||||
await gameStore.fetchAllZoneAssets()
|
||||
await loadAssets(scene)
|
||||
console.log('loaded assets')
|
||||
|
||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
||||
|
||||
if (zone.value?.tiles) {
|
||||
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
|
||||
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
|
||||
const pointerTile = getTile(px, py, zoneTilemap as any)
|
||||
if (pointerTile) {
|
||||
console.log(pointerTile.x, pointerTile.y)
|
||||
if(movingZoneObject.value) {
|
||||
movingZoneObject.value.positionX = pointerTile.x
|
||||
movingZoneObject.value.positionY = pointerTile.y
|
||||
}
|
||||
}
|
||||
}
|
||||
setTimeout(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
})
|
||||
}
|
||||
|
||||
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
|
||||
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
|
||||
|
||||
// Center camera
|
||||
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
|
||||
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
|
||||
scene.cameras.main.centerOn(centerX, centerY)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
tiles?.destroy()
|
||||
zoneTilemap?.removeAllLayers()
|
||||
zoneTilemap?.destroy()
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,9 +1,8 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
@ -40,12 +39,13 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref, watch } from 'vue'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone } from '@/types'
|
||||
|
||||
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
@ -83,22 +83,15 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps({
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
})
|
||||
const scene = useScene()
|
||||
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
|
||||
|
||||
// track when clicked outside of toolbar items
|
||||
const clickOutsideElement = ref(null)
|
||||
const toolbar = ref(null)
|
||||
|
||||
// track select state
|
||||
let selectPencilOpen = ref(false)
|
||||
@ -119,51 +112,6 @@ function setEraserMode(value: string) {
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
||||
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'move' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
const px = scene.cameras.main.worldView.x + pointer.x
|
||||
const py = scene.cameras.main.worldView.y + pointer.y
|
||||
|
||||
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
|
||||
if (!pointer_tile) return
|
||||
|
||||
if (zoneEditorStore.tool === 'move') {
|
||||
emit('move', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'eraser') {
|
||||
emit('eraser', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'pencil') {
|
||||
emit('pencil', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'paint') {
|
||||
emit('paint', pointer_tile)
|
||||
}
|
||||
}
|
||||
|
||||
function drawTiles(pointer: Phaser.Input.Pointer) {
|
||||
if (!pointer.isDown) return
|
||||
clickTile(pointer)
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
function handleClick(tool: string) {
|
||||
if (tool === 'settings') {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
@ -212,10 +160,17 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
||||
}
|
||||
}
|
||||
|
||||
onClickOutside(clickOutsideElement, handleClickOutside)
|
||||
|
||||
function handleClickOutside() {
|
||||
selectPencilOpen.value = false
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
onClickOutside(toolbar, handleClickOutside)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,31 +1,28 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
|
||||
<Teleport to="body">
|
||||
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
@ -41,15 +41,15 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
|
@ -52,16 +52,15 @@ function createTileLayer() {
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (zoneStore.zone?.tiles) {
|
||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
} else {
|
||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
||||
if (!zoneStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -2,15 +2,16 @@ import config from '@/config'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
|
||||
export function getTile(x: number, y: number, layer: TilemapLayer): Tile | undefined {
|
||||
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
|
||||
if (!tile) return undefined
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
|
||||
export function tileToWorldXY(layer: TilemapLayer, pos_x: number, pos_y: number) {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
const positionX = worldPoint.x + config.tile_size.y
|
||||
const positionY = worldPoint.y
|
||||
@ -18,7 +19,7 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
|
||||
return { positionX, positionY }
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldX(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
@ -58,6 +59,10 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
|
||||
})
|
||||
}
|
||||
|
||||
export const clearAssets = (scene: Phaser.Scene) => {
|
||||
|
||||
}
|
||||
|
||||
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
||||
return new Promise((resolve) => {
|
||||
const gameStore = useGameStore()
|
||||
|
@ -12,7 +12,7 @@ export type TeleportSettings = {
|
||||
export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
state: () => {
|
||||
return {
|
||||
active: false,
|
||||
active: true,
|
||||
zone: null as Zone | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
@ -114,8 +114,8 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||
this.teleportSettings = teleportSettings
|
||||
},
|
||||
reset() {
|
||||
// this.zone = null
|
||||
reset(resetZone = false) {
|
||||
if (resetZone) this.zone = null
|
||||
this.zoneList = []
|
||||
this.tileList = []
|
||||
this.objectList = []
|
||||
|
Loading…
x
Reference in New Issue
Block a user