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forked from noxious/client

#184: Listen for weather updates from client

This commit is contained in:
Dennis Postma 2024-11-05 22:46:21 +01:00
parent 63146106c0
commit 58929290ab
2 changed files with 66 additions and 8 deletions

View File

@ -1,21 +1,35 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, ref, watch } from 'vue'
import type { WeatherState } from '@/types'
// Stores
const gameStore = useGameStore()
const zoneStore = useZoneStore()
// Scene ref
const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs
// Effect refs
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene lifecycle methods
const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
@ -23,15 +37,21 @@ const preloadScene = async (scene: Phaser.Scene) => {
const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
setupEffects(scene)
setupWeatherListeners()
}
const updateScene = () => {
updateEffects()
}
// Effect setup
const setupEffects = (scene: Phaser.Scene) => {
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
}
const createLightEffect = (scene: Phaser.Scene) => {
lightEffect.value = scene.add.graphics()
lightEffect.value.setDepth(1000)
@ -59,9 +79,18 @@ const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value.setDepth(950)
}
// Effect updates
const updateEffects = () => {
const effects = zoneStore.zone?.zoneEffects || []
if (effects.length > 0) {
updateZoneEffects(effects)
} else {
updateWeatherEffects()
}
}
const updateZoneEffects = (effects: any[]) => {
effects.forEach((effect) => {
switch (effect.effect) {
case 'light':
@ -77,6 +106,11 @@ const updateEffects = () => {
})
}
const updateWeatherEffects = () => {
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
@ -100,11 +134,28 @@ const updateFogEffect = (strength: number) => {
fogSprite.value.setAlpha(strength / 100)
}
// Weather socket handlers
const setupWeatherListeners = () => {
// Initial weather state
gameStore.connection?.emit('weather', (response: WeatherState) => {
if (!zoneStore.zone) return
weatherState.value = response
updateEffects()
})
// Weather updates
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateEffects()
})
}
// Watchers
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
// Cleanup
onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
// @TODO : Fix resize issue
</script>
</script>

View File

@ -224,3 +224,10 @@ export type WorldSettings = {
isFogEnabled: boolean
fogDensity: number
}
export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}