forked from noxious/client
Make zone loading dynamic
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@ -32,4 +32,17 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
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layer.putTileAt(tileImg.firstgid, x, y)
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}
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export function getTiles(zone: Tilemap): string[][] {
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const tiles = []
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for (let y = 0; y < zone.height; y++) {
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const row = []
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for (let x = 0; x < zone.width; x++) {
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const tile = zone.getTileAt(x, y)
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row.push(!tile?.index ? 'blank_tile' : zone.tilesets[tile.index].name)
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}
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tiles.push(row)
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}
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return tiles
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}
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export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {}
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