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forked from noxious/client

Make zone loading dynamic

This commit is contained in:
Dennis Postma 2024-07-07 12:29:49 +02:00
parent 89a781470b
commit 6065a9c77e
4 changed files with 176 additions and 139 deletions

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@ -1,16 +1,21 @@
<template> <template>
<TilemapLayerC :tilemap="zone" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" /> <div v-if="zoneEditorStore.zone">
<Controls :layer="tiles" /> <TilemapLayerC :tilemap="zoneTilemap" :tileset="tilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="tiles" />
<Container> <Container>
<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" /> <Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
</Container> </Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" /> <Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" />
<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" /> <Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" /> <Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" /> <ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" /> <ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
</div>
<div v-else>
No zone selected. Please select a zone to edit.
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -25,31 +30,13 @@ import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue' import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue' import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
import { placeTile, tileToWorldXY } from '@/services/zone' import { getTiles, placeTile, tileToWorldXY } from '@/services/zone'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/Objects.vue' import Objects from '@/components/utilities/zoneEditor/Objects.vue'
import type { Object } from '@/types' import type { Object, Zone, ZoneObject } from '@/types'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue' import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
const scene = useScene()
const socket = useSocketStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.width,
height: zoneEditorStore.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilesetImages: Tileset[] = []
const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData)
const zoneObjects = ref<ZoneObject[]>([])
type ZoneObject = { type ZoneObject = {
id: number id: number
object: Object object: Object
@ -57,74 +44,97 @@ type ZoneObject = {
position_y: number position_y: number
} }
/** const scene = useScene()
* Walk through object and add them to the zone as tilesetImages const socket = useSocketStore()
*/ const zoneEditorStore = useZoneEditorStore()
let tileCount = 1 const assetStore = useAssetStore()
toRaw(assetStore.assets).forEach((asset) => {
if (asset.group !== 'tiles') return const zoneTilemap = ref<Phaser.Tilemaps.Tilemap | null>(null)
tilesetImages.push(zone.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset) const tiles = ref<TilemapLayer | null>(null)
const tilesArray = ref<string[][]>([])
const zoneObjects = ref<ZoneObject[]>([])
const tilesetImages: Tileset[] = []
socket.connection.emit('gm:zone_editor:zone:request', {zoneId: 1}, (response: Zone) => {
zoneEditorStore.setZone(response)
}) })
tilesetImages.push(zone.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer function addMapTiles(width: number, height: number) {
const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'blank_tile')) let tileCount = 1
toRaw(assetStore.assets).forEach((asset) => {
function eraser(tile: Phaser.Tilemaps.Tile) { if (asset.group !== 'tiles') return
if (zoneEditorStore.drawMode === 'tile') { tilesetImages.push(zoneTilemap.value!.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
placeTile(zone, tiles, tile.x, tile.y, 'blank_tile')
zoneEditorStore.updateTile(tile.x, tile.y, 'blank_tile')
}
if (zoneEditorStore.drawMode === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y)
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (zoneEditorStore.drawMode === 'tile') {
if (!zoneEditorStore.selectedTile) return
placeTile(zone, tiles, tile.x, tile.y, zoneEditorStore.selectedTile)
}
if (zoneEditorStore.drawMode === 'object') {
if (zoneEditorStore.selectedObject === null) return
zoneObjects.value.push({
id: zoneObjects.value.length + 1,
object: zoneEditorStore.selectedObject,
position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x,
position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y
})
}
}
function paint(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.selectedTile) return
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, zoneEditorStore.selectedTile)))
}
function save() {
if (!zoneEditorStore.name) return
socket.connection.emit('gm:zone_editor:zone:update', {
zoneId: socket.character.zoneId,
name: zoneEditorStore.name,
width: zoneEditorStore.width,
height: zoneEditorStore.height,
tiles: tiles.gidMap,
}) })
tilesetImages.push(zoneTilemap.value!.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset)
tiles.value = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
// Initialize tilesArray with the correct dimensions
tilesArray.value = Array.from({ length: height }, () => Array.from({ length: width }, () => 'blank_tile'))
} }
// socket.connection.on('gm:zone_editor:zone:load', (data: Zone) => { function initializeTilemap() {
// tileTilemap = generateTilemap(scene, data.width, data.height); if (!zoneEditorStore.zone) {
// zoneEditorStore.setName(data.name) resetTilemap()
// zoneEditorStore.setWidth(data.width) return
// zoneEditorStore.setHeight(data.height) }
// })
const { width, height } = zoneEditorStore.zone
const zoneData = new Phaser.Tilemaps.MapData({
width,
height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
zoneTilemap.value = new Phaser.Tilemaps.Tilemap(scene, zoneData)
// Clear existing tilesetImages
tilesetImages.length = 0
// Reinitialize tilesetImages
addMapTiles(width, height)
// Load tiles from zoneEditorStore
zoneEditorStore.zone.tiles.forEach((row, y) => {
row.forEach((tileId, x) => {
const tileKey = tileId ? assetStore.assets.find(asset => asset.id === tileId)?.key : 'blank_tile'
tilesArray.value[y][x] = tileKey || 'blank_tile'
placeTile(zoneTilemap.value!, tiles.value!, x, y, tileKey || 'blank_tile')
})
})
// Load objects from zoneEditorStore
if(zoneEditorStore.zone.zoneObjects) {
// zoneObjects.value.push(...zoneEditorStore.zone.zoneObjects)
}
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
}
function resetTilemap() {
zoneTilemap.value = null
tiles.value = null
tilesArray.value = []
zoneObjects.value = []
tilesetImages.length = 0
}
const { objectList } = storeToRefs(zoneEditorStore) const { objectList } = storeToRefs(zoneEditorStore)
watch(() => zoneEditorStore.zone, () => {
initializeTilemap()
}, { deep: true })
watch(objectList, (newObjects) => { watch(objectList, (newObjects) => {
// update objects inside zoneObjects and keep the position if (!zoneEditorStore.zone) return
zoneObjects.value = zoneObjects.value.map((object) => { zoneObjects.value = zoneObjects.value.map((object) => {
const newObject = newObjects.find((newObject) => newObject.id === object.object.id) const newObject = newObjects.find((newObject) => newObject.id === object.object.id)
if (!newObject) return object if (!newObject) return object
@ -132,17 +142,62 @@ watch(objectList, (newObjects) => {
}) })
}) })
function eraser(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value) return
if (zoneEditorStore.drawMode === 'tile') {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
tilesArray.value[tile.y][tile.x] = 'blank_tile'
}
if (zoneEditorStore.drawMode === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles.value!, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles.value!, tile.x, tile.y).position_y)
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value) return
if (zoneEditorStore.drawMode === 'tile') {
if (!zoneEditorStore.selectedTile) return
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, zoneEditorStore.selectedTile)
tilesArray.value[tile.y][tile.x] = zoneEditorStore.selectedTile
}
if (zoneEditorStore.drawMode === 'object') {
if (zoneEditorStore.selectedObject === null) return
zoneObjects.value.push({
id: zoneObjects.value.length + 1,
object: zoneEditorStore.selectedObject,
position_x: tileToWorldXY(tiles.value, tile.x, tile.y).position_x,
position_y: tileToWorldXY(tiles.value, tile.x, tile.y).position_y
})
}
}
function paint(tile: Phaser.Tilemaps.Tile) {
if (!zoneEditorStore.zone || !zoneTilemap.value || !tiles.value || !zoneEditorStore.selectedTile) return
tilesArray.value.forEach((row, y) => row.forEach((_, x) => {
placeTile(zoneTilemap.value!, tiles.value!, x, y, zoneEditorStore.selectedTile!)
tilesArray.value[y][x] = zoneEditorStore.selectedTile!
}))
}
function save() {
if (!zoneEditorStore.zone || !zoneTilemap.value) {
console.warn('No zone selected or tilemap not initialized')
return
}
console.log(getTiles(zoneTilemap.value))
}
onBeforeMount(() => { onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, 'blank_tile'))) initializeTilemap()
socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
resetTilemap()
zoneEditorStore.reset() zoneEditorStore.reset()
}) })
// center camera
const centerY = (zone.height * zone.tileHeight) / 2
const centerX = (zone.width * zone.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
</script> </script>

View File

@ -51,9 +51,11 @@ function fetchZones() {
function loadZone(id: number) { function loadZone(id: number) {
console.log('loadZone', id) console.log('loadZone', id)
socket.connection.emit('gm:zone_editor:zone:load', { zoneId: id }, () => { socket.connection.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.toggleZoneListModal() console.log('!!zone', response)
}) zoneEditorStore.setZone(response)
});
zoneEditorStore.toggleZoneListModal()
} }
function deleteZone(id: number) { function deleteZone(id: number) {

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@ -32,4 +32,17 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
layer.putTileAt(tileImg.firstgid, x, y) layer.putTileAt(tileImg.firstgid, x, y)
} }
export function getTiles(zone: Tilemap): string[][] {
const tiles = []
for (let y = 0; y < zone.height; y++) {
const row = []
for (let x = 0; x < zone.width; x++) {
const tile = zone.getTileAt(x, y)
row.push(!tile?.index ? 'blank_tile' : zone.tilesets[tile.index].name)
}
tiles.push(row)
}
return tiles
}
export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {} export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {}

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@ -1,19 +1,14 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { Object, ZoneObject } from '@/types' import type { Object, ZoneObject, Zone } from '@/types'
export const useZoneEditorStore = defineStore('zoneEditor', { export const useZoneEditorStore = defineStore('zoneEditor', {
state: () => ({ state: () => ({
active: true, active: true,
name: '', zone: null as Zone | null,
width: 10,
height: 10,
tool: 'move', tool: 'move',
drawMode: 'tile', drawMode: 'tile',
tileList: [] as string[], tileList: [] as string[],
tiles: [] as string[][],
objectList: [] as Object[], objectList: [] as Object[],
objects: [] as ZoneObject[],
selectedTile: '', selectedTile: '',
selectedObject: null as Object | null, selectedObject: null as Object | null,
isZoneListModalShown: false, isZoneListModalShown: false,
@ -24,14 +19,8 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
toggleActive() { toggleActive() {
this.active = !this.active this.active = !this.active
}, },
setName(name: string) { setZone(zone: Zone) {
this.name = name this.zone = zone
},
setWidth(width: number) {
this.width = width
},
setHeight(height: number) {
this.height = height
}, },
setTool(tool: string) { setTool(tool: string) {
this.tool = tool this.tool = tool
@ -42,21 +31,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
setTileList(tiles: string[]) { setTileList(tiles: string[]) {
this.tileList = tiles this.tileList = tiles
}, },
setTiles(tiles: string[][]) {
this.tiles = tiles
},
updateTile(x: number, y: number, tile: string) {
this.tiles[y][x] = tile
},
setObjectList(objects: Object[]) { setObjectList(objects: Object[]) {
this.objectList = objects this.objectList = objects
}, },
setObjects(objects: ZoneObject[]) {
this.objects = objects
},
updateObject(index: number, object: ZoneObject) {
this.objects[index] = object
},
setSelectedTile(tile: string) { setSelectedTile(tile: string) {
this.selectedTile = tile this.selectedTile = tile
}, },
@ -74,13 +51,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.isCreateZoneModalShown = !this.isCreateZoneModalShown this.isCreateZoneModalShown = !this.isCreateZoneModalShown
}, },
reset() { reset() {
this.name = '' this.zone = null
this.width = 10
this.height = 10
this.tileList = [] this.tileList = []
this.tiles = []
this.objectList = [] this.objectList = []
this.objects = []
this.tool = 'move' this.tool = 'move'
this.drawMode = 'tile' this.drawMode = 'tile'
this.selectedTile = '' this.selectedTile = ''
@ -91,9 +64,3 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
} }
} }
}) })
/**
* Resources:
* https://www.html5gamedevs.com/topic/21908-phaser-is-there-any-tutorial-on-how-to-do-an-isometric-game/
* http://murdochcarpenter.com/isometric-starling-part-i/
*/